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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef BLADERUNNER_MOVEMENT_TRACK_H
#define BLADERUNNER_MOVEMENT_TRACK_H

#include "bladerunner/bladerunner.h"

namespace BladeRunner {

class BladeRunnerEngine;
class BoundingBox;

struct MovementTrackEntry
{
	int waypointId;
	int delay;
	int angle;
	int running;
};

class MovementTrack {
	BladeRunnerEngine *_vm;

private:
	int _currentIndex;
	int _lastIndex;
	int _hasNext;
	int _paused;
	MovementTrackEntry _entries[100];
	void reset();

public:
	MovementTrack();
	~MovementTrack();
	int append(int waypointId, int delay, int running);
	int append(int waypointId, int delay, int angle, int running);
	void flush();
	void repeat();
	int pause();
	int unpause();
	int isPaused();
	int hasNext();
	int next(int *waypointId, int *delay, int *angle, int *running);

	//int saveGame();
};

} // End of namespace BladeRunner

#endif