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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/outtake.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/vqa_player.h"
#include "common/system.h"
namespace BladeRunner {
void OuttakePlayer::play(const Common::String &name, bool noLocalization, int container) {
if (container > 0) {
debug("OuttakePlayer::play TODO");
return;
}
Common::String resName;
if (noLocalization)
resName = name + ".VQA";
else
resName = name + "_E.VQA";
_vqaPlayer = new VQAPlayer(_vm, &_vm->_surface1);
_vqaPlayer->open(resName);
for (;;) {
_vm->handleEvents();
if (_vm->shouldQuit())
break;
int r = _vqaPlayer->update();
if (r == -3)
break;
if (r >= 0) {
_vm->_system->copyRectToScreen(_vm->_surface1.getPixels(), _vm->_surface1.pitch, 0, 0, _vm->_surface1.w, _vm->_surface1.h);
_vm->_system->updateScreen();
_vm->_system->delayMillis(10);
}
}
delete _vqaPlayer;
_vqaPlayer = nullptr;
}
}; // End of namespace BladeRunner
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