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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
static int kPoliceMazePS11TargetCount = 20;
void SceneScriptPS11::InitializeScene() {
if (Game_Flag_Query(kFlagPS10toPS11)) {
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
Scene_Loop_Set_Default(1);
Game_Flag_Reset(kFlagPS10toPS11);
Setup_Scene_Information(World_Waypoint_Query_X(6), World_Waypoint_Query_Y(6), World_Waypoint_Query_Z(6), 840);
} else {
Scene_Loop_Set_Default(1);
Setup_Scene_Information(World_Waypoint_Query_X(7), World_Waypoint_Query_Y(7), World_Waypoint_Query_Z(7), 132);
}
Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3);
}
static int track_data_9[] = {-26, 11, 20, -18, 11, 20, -9, 9, -5, 50, -1, 0, -7, 5000, 5000, -8, 9, -10, 31, 33, -15, 9, 1, -22, 9, -2, 7, -3, 1000, -24, 27, 33, -10, 34, 33, -2, 0, -3, 500, -9, 9, -13, 15, 10, -12, 9, -4};
static int track_data_10[] = {-26, 11, 20, -18, 11, 20, -9, 10, -9, 11, -15, 10, 1, -15, 11, 1, -5, 860, -1, 0, -7, 3000, 6000, -23, 10, -8, 10, -10, 33, 33, -2, 14, -3, 500, -11, 11, -9, 10, -8, 11, -12, 10, -1, 0, -4};
static int track_data_11[] = {-5, 860, -1, 0, -23, 11, -8, 11, -2, 25, -3, 500, -22, 11, -10, 32, 33, -6, 644, 80, -3, 0, -6, 388, 80, -3, 1000, -24, 12, 33, -2, 79, -9, 11, -13, 15, 9, -12, 11, -1, 0, -5, 860, -4};
static int track_data_12[] = {-26, 11, 20, -18, 11, 20, -9, 12, -5, 725, -1, 0, -3, 2000, -15, 12, 1, -23, 12, -8, 12, -2, 82, -25, -3, 1000, -6, 570, 80, -3, 0, -6, 462, 80, -3, 0, -6, 213, 80, -3, 1000, -2, 0, -6, 725, 80, -2, 99, -9, 12, -11, 27, -12, 12, -1, 0, -4};
static int track_data_13[] = {-26, 11, 20, -18, 11, 20, -9, 13, -5, 340, -1, 0, -7, 4000, 8000, -8, 13, -10, 33, 33, -15, 13, 1, -22, 13, -2, 4, -3, 0, -6, 435, 80, -3, 0, -6, 530, 80, -3, 100, -6, 435, 80, -3, 0, -6, 340, 80, -3, 0, -6, 260, 80, -3, 0, -6, 180, 80, -3, 100, -6, 260, 80, -3, 0, -6, 340, 80, -3, 200, -24, 27, 33, -10, 34, 33, -2, 0, -9, 13, -13, 14, 18, -12, 13, -4};
static int track_data_14[] = {-26, 11, 20, -18, 11, 20, -9, 14, -15, 14, 1, -23, 14, -5, 900, -1, 0, -7, 3000, 6000, -8, 14, -10, 33, 33, -2, 5, -3, 500, -22, 14, -6, 644, 80, -3, 0, -6, 388, 80, -3, 1000, -24, 27, 33, -10, 34, 33, -2, 0, -9, 14, -13, 18, 13, -12, 14, -4};
static int track_data_15[] = {-26, 11, 20, -18, 11, 20, -9, 15, -9, 16, -15, 15, 1, -15, 16, 1, -5, 860, -1, 0, -7, 3000, 7000, -8, 15, -10, 29, 33, -23, 15, -2, 14, -25, -3, 1000, -11, 16, -9, 15, -8, 16, -12, 15, -1, 0, -4};
static int track_data_16[] = {-5, 860, -1, 0, -8, 16, -23, 16, -2, 25, -3, 500, -10, 32, 33, -6, 644, 100, -3, 0, -6, 388, 200, -3, 500, -2, 79, -25, -9, 16, -13, 10, 9, -12, 16, -1, 0, -5, 860, -4};
static int track_data_17[] = {-26, 11, 20, -18, 11, 20, -5, 310, -1, 0, -8, 17, -15, 17, 1, -22, 17, -7, 4000, 8000, -10, 32, 33, -2, 10, -3, 0, -24, 27, 33, -2, 0, -15, 17, 1, -22, 17, -2, 24, -15, 17, 1, -22, 17, -2, 10, -3, 0, -24, 27, 33, -2, 24, -3, 1000, -9, 17, -13, 23, 22, -12, 17, -1, 0, -4};
static int track_data_18[] = {-26, 11, 20, -18, 11, 20, -9, 18, -9, 19, -5, 900, -1, 0, -15, 18, 1, -15, 19, 1, -23, 18, -7, 4000, 6000, -8, 18, -2, 5, -10, 19, 33, -10, 3, 33, -3, 1000, -25, -6, 700, 80, -22, 18, -3, 0, -6, 512, 200, -3, 1000, -24, 12, 33, -11, 19, -9, 18, -8, 19, -12, 18, -1, 0, -4};
static int track_data_19[] = {-5, 512, -1, 0, -22, 19, -2, 8, -3, 4000, -15, 19, 1, -22, 19, -2, 2, -10, 32, 33, -3, 1000, -24, 12, 33, -2, 19, -3, 500, -9, 19, -13, 13, 14, -12, 19, -1, 0, -4};
static int track_data_20[] = {-26, 11, 20, -18, 11, 20, -9, 20, -5, 280, -1, 0, -7, 5000, 7000, -15, 20, 1, -22, 20, -8, 20, -2, 9, -10, 32, 33, -3, 1000, -24, 27, 33, -2, 0, -9, 20, -13, 21, 12, -12, 20, -1, 0, -4};
static int track_data_21[] = {-26, 11, 20, -18, 11, 20, -9, 21, -5, 280, -1, 0, -7, 5000, 8000, -15, 21, 1, -23, 21, -8, 21, -2, 5, -25, -3, 1000, -2, 0, -9, 21, -13, 20, 12, -12, 21, -1, 0, -4};
static int track_data_22[] = {-26, 11, 20, -18, 11, 20, -9, 22, -5, 255, -1, 0, -15, 22, 1, -22, 22, -7, 5000, 5000, -8, 22, -2, 7, -10, 32, 33, -3, 1000, -24, 12, 33, -2, 0, -9, 22, -13, 23, 17, -12, 22, -1, 0, -4};
static int track_data_23[] = {-26, 11, 20, -18, 11, 20, -9, 23, -5, 310, -1, 0, -7, 3000, 6000, -15, 23, 1, -23, 23, -8, 23, -3, 1000, -2, 24, -3, 1000, -2, 0, -25, -9, 23, -13, 22, 17, -12, 23, -1, 0, -4};
static int track_data_27[] = {-26, 11, 20, -18, 11, 20, -9, 27, -5, 346, -1, 0, -3, 0, -15, 27, 1, -22, 27, -8, 27, -2, 14, -3, 1000, -24, 12, 33, -2, 0, -9, 27, -13, 21, 20, -12, 27, -1, 0, -4};
void SceneScriptPS11::SceneLoaded() {
Obstacle_Object("PARKMETR01", true);
Obstacle_Object("PARKMETR02", true);
Obstacle_Object("PARKMETR03", true);
Obstacle_Object("PARKMETR07", true);
Obstacle_Object("PARKMETR08", true);
Obstacle_Object("PARKMETR10", true);
Obstacle_Object("PARKMETR11", true);
Obstacle_Object("PARKMETR15", true);
Obstacle_Object("PARKMETR16", true);
Unclickable_Object("PARKMETR01");
Unclickable_Object("PARKMETR02");
Unclickable_Object("PARKMETR03");
Unclickable_Object("PARKMETR07");
Unclickable_Object("PARKMETR08");
Unclickable_Object("PARKMETR10");
Unclickable_Object("PARKMETR11");
Unclickable_Object("PARKMETR15");
Unclickable_Object("PARKMETR16");
if (!Query_System_Currently_Loading_Game()) {
Item_Add_To_World(kItemPS11Target1, 449, kSetPS10_PS11_PS12_PS13, -450.0f, -7.5f, 335.0f, 50, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target2, 449, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target3, 449, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target4, 441, kSetPS10_PS11_PS12_PS13, -400.0f, -9.23f, -75.0f, 725, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target5, 443, kSetPS10_PS11_PS12_PS13, -803.72f, -72.7f, 60.22f, 340, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target6, 443, kSetPS10_PS11_PS12_PS13, -853.0f, -70.0f, 195.0f, 900, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target7, 447, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target8, 447, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target9, 445, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 100.0f, 310, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target10, 443, kSetPS10_PS11_PS12_PS13, -430.0f, 164.0f, 11.0f, 900, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target11, 443, kSetPS10_PS11_PS12_PS13, -430.0f, -0.86f, 11.0f, 512, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target12, 443, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target13, 447, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target14, 445, kSetPS10_PS11_PS12_PS13, -891.0f, 171.0f, 190.0f, 255, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target15, 441, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 30.0f, 310, 72, 36, true, false, false, true);
Item_Add_To_World(kItemPS11Target16, 445, kSetPS10_PS11_PS12_PS13, -800.0f, -9.23f, -75.0f, 346, 72, 36, true, false, false, true);
}
Police_Maze_Target_Track_Add(kItemPS11Target1, -450.0f, -7.5f, 335.0f, -450.0f, -7.5f, 295.0f, 8, track_data_9, true);
Police_Maze_Target_Track_Add(kItemPS11Target2, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, track_data_10, false);
Police_Maze_Target_Track_Add(kItemPS11Target3, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, track_data_11, false);
Police_Maze_Target_Track_Add(kItemPS11Target4, -400.0f, -9.23f, -75.0f, -800.0f, -9.23f, -75.0f, 100, track_data_12, false);
Police_Maze_Target_Track_Add(kItemPS11Target5, -803.72f, -72.7f, 60.22f, -803.72f, -0.7f, 60.22f, 6, track_data_13, true);
Police_Maze_Target_Track_Add(kItemPS11Target6, -853.0f, -70.0f, 195.0f, -853.0f, 2.0f, 195.0f, 6, track_data_14, false);
Police_Maze_Target_Track_Add(kItemPS11Target7, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, track_data_15, false);
Police_Maze_Target_Track_Add(kItemPS11Target8, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, track_data_16, false);
Police_Maze_Target_Track_Add(kItemPS11Target9, -888.0f, 155.0f, 100.0f, -888.0f, 155.0f, 30.0f, 25, track_data_17, false);
Police_Maze_Target_Track_Add(kItemPS11Target10, -430.0f, 164.0f, 11.0f, -430.0f, -0.86f, 11.0f, 6, track_data_18, false);
Police_Maze_Target_Track_Add(kItemPS11Target11, -430.0f, -0.86f, 11.0f, -300.0f, -0.86f, -80.0f, 20, track_data_19, false);
Police_Maze_Target_Track_Add(kItemPS11Target12, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 10, track_data_20, true);
Police_Maze_Target_Track_Add(kItemPS11Target13, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 6, track_data_21, false);
Police_Maze_Target_Track_Add(kItemPS11Target14, -891.0f, 171.0f, 190.0f, -891.0f, 171.0f, 147.0f, 8, track_data_22, false);
Police_Maze_Target_Track_Add(kItemPS11Target15, -888.0f, 155.0f, 30.0f, -888.0f, 155.0f, 100.0f, 25, track_data_23, true);
Police_Maze_Target_Track_Add(kItemPS11Target16, -800.0f, -9.23f, -75.0f, -740.0f, -9.23f, -75.0f, 15, track_data_27, false);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
Ambient_Sounds_Add_Looping_Sound(387, 50, 1, 1);
Ambient_Sounds_Add_Looping_Sound( 54, 50, 1, 1);
Ambient_Sounds_Add_Sound( 1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(389, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(390, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(443, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(444, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(445, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(446, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(303, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(304, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(305, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(306, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(307, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(308, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
}
bool SceneScriptPS11::MouseClick(int x, int y) {
return false;
}
bool SceneScriptPS11::ClickedOn3DObject(const char *objectName, bool combatMode) {
return false;
}
bool SceneScriptPS11::ClickedOnActor(int actorId) {
return false;
}
bool SceneScriptPS11::ClickedOnItem(int itemId, bool combatMode) {
if (Player_Query_Combat_Mode()) {
switch (itemId) {
case kItemPS11Target4:
Sound_Play(555, 50, 0, 0, 50);
break;
case kItemPS11Target7:
Sound_Play(4, 50, 0, 0, 50);
break;
case kItemPS11Target8:
Sound_Play(4, 50, 0, 0, 50);
break;
case kItemPS11Target13:
Sound_Play(4, 50, 0, 0, 50);
break;
case kItemPS11Target15:
Sound_Play(555, 50, 0, 0, 50);
break;
default:
Sound_Play(2, 12, 0, 0, 50);
break;
}
Item_Spin_In_World(itemId);
if (itemId == kItemPS11Target1) {
Item_Flag_As_Non_Target(kItemPS11Target1);
}
if (itemId == kItemPS11Target2) {
Item_Flag_As_Non_Target(kItemPS11Target2);
Item_Flag_As_Non_Target(kItemPS11Target3);
}
if (itemId == kItemPS11Target3) {
Item_Flag_As_Non_Target(kItemPS11Target2);
Item_Flag_As_Non_Target(kItemPS11Target3);
}
if (itemId == kItemPS11Target4) {
Item_Flag_As_Non_Target(kItemPS11Target4);
}
if (itemId == kItemPS11Target5) {
Item_Flag_As_Non_Target(kItemPS11Target5);
}
if (itemId == kItemPS11Target6) {
Item_Flag_As_Non_Target(kItemPS11Target6);
}
if (itemId == kItemPS11Target7) {
Item_Flag_As_Non_Target(kItemPS11Target7);
Item_Flag_As_Non_Target(kItemPS11Target8);
}
if (itemId == kItemPS11Target8) {
Item_Flag_As_Non_Target(kItemPS11Target7);
Item_Flag_As_Non_Target(kItemPS11Target8);
}
if (itemId == kItemPS11Target9) {
Item_Flag_As_Non_Target(kItemPS11Target9);
}
if (itemId == kItemPS11Target10) {
Item_Flag_As_Non_Target(kItemPS11Target10);
Item_Flag_As_Non_Target(kItemPS11Target11);
}
if (itemId == kItemPS11Target11) {
Item_Flag_As_Non_Target(kItemPS11Target10);
Item_Flag_As_Non_Target(kItemPS11Target11);
}
if (itemId == kItemPS11Target12) {
Item_Flag_As_Non_Target(kItemPS11Target12);
}
if (itemId == kItemPS11Target13) {
Item_Flag_As_Non_Target(kItemPS11Target13);
}
if (itemId == kItemPS11Target14) {
Item_Flag_As_Non_Target(kItemPS11Target14);
}
if (itemId == kItemPS11Target15) {
Item_Flag_As_Non_Target(kItemPS11Target15);
}
if (itemId == kItemPS11Target16) {
Item_Flag_As_Non_Target(kItemPS11Target16);
}
return true;
}
return false;
}
bool SceneScriptPS11::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, true, false)) {
Game_Flag_Set(kFlagPS11toPS10);
removeTargets();
Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS10);
}
return true;
}
if (exitId == 1) {
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 8, 12, true, false)) {
Game_Flag_Set(kFlagPS11toPS12);
removeTargets();
Global_Variable_Decrement(kVariablePoliceMazeScore, kPoliceMazePS11TargetCount - Global_Variable_Query(kVariablePoliceMazePS11TargetCounter));
Global_Variable_Set(kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount);
Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS12);
}
return true;
}
return false;
}
bool SceneScriptPS11::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptPS11::SceneFrameAdvanced(int frame) {
}
void SceneScriptPS11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptPS11::PlayerWalkedIn() {
Police_Maze_Set_Pause_State(false);
}
void SceneScriptPS11::PlayerWalkedOut() {
}
void SceneScriptPS11::DialogueQueueFlushed(int a1) {
}
void SceneScriptPS11::removeTargets() {
Item_Remove_From_World(kItemPS11Target1);
Item_Remove_From_World(kItemPS11Target2);
Item_Remove_From_World(kItemPS11Target3);
Item_Remove_From_World(kItemPS11Target4);
Item_Remove_From_World(kItemPS11Target5);
Item_Remove_From_World(kItemPS11Target6);
Item_Remove_From_World(kItemPS11Target7);
Item_Remove_From_World(kItemPS11Target8);
Item_Remove_From_World(kItemPS11Target9);
Item_Remove_From_World(kItemPS11Target10);
Item_Remove_From_World(kItemPS11Target11);
Item_Remove_From_World(kItemPS11Target12);
Item_Remove_From_World(kItemPS11Target13);
Item_Remove_From_World(kItemPS11Target14);
Item_Remove_From_World(kItemPS11Target15);
Item_Remove_From_World(kItemPS11Target16);
}
} // End of namespace BladeRunner
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