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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This code is based on original Sfinx source code
 * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
 */

#include "sound.h"
#include "cge2/cge2_main.h"
#include "cge2/cge2.h"
#include "cge2/vga13h.h"
#include "cge2/text.h"

namespace CGE2 {

void CGE2Engine::movie(const char *ext) {
	warning("STUB: CGE2Engine::movie()");
}

void CGE2Engine::runGame() {
	warning("STUB: CGE2Engine::runGame()");
}

void CGE2Engine::cge2_main() {
	warning("STUB: CGE2Engine::cge2_main()");

	_mode++;

	if (showTitle("WELCOME")) {
		if (_mode == 1)
			movie(kIntroExt);
		if (_text->getText(255) != NULL) {
			runGame();
			_startupMode = 2;
		} else
			_vga->sunset();
	} else
		_vga->sunset();
}

char *CGE2Engine::mergeExt(char *buf, const char *name, const char *ext) {
	strcpy(buf, name);
	char *dot = strrchr(buf, '.');
	if (!dot)
		strcat(buf, ext);

	return buf;
}

} // End of namespace CGE2