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/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "cine/cine.h"
uint16 tempPalette[256];
uint8 colorMode256 = 0;
uint8 palette256[256 * 3];
uint16 palVar;
uint16 palVar0;
Common::File palFileHandle;
palEntryStruct *palPtr;
uint8 paletteBuffer1[16];
uint8 paletteBuffer2[16];
void loadPal(const char *fileName) {
char buffer[20];
removeExtention(buffer, fileName);
strcat(buffer, ".PAL");
palFileHandle.close();
if (palPtr) {
free(palPtr);
palPtr = NULL;
}
palVar = 0;
palVar0 = 42;
palFileHandle.open(buffer);
ASSERT(palFileHandle.isOpen());
palFileHandle.read(&palVar, 2); // endian: not fliped !
palFileHandle.read(&palVar0, 2);
palPtr = (palEntryStruct *) malloc(palVar * palVar0);
ASSERT_PTR(palPtr);
palFileHandle.read(palPtr, palVar * palVar0);
}
int16 findPaletteFromName(const char *fileName) {
char buffer[10];
uint16 position = 0;
uint16 i;
strcpy(buffer, fileName);
while (position < strlen(fileName)) {
if (buffer[position] > 'a' && buffer[position] < 'z') {
buffer[position] += 0xE0;
}
position++;
}
for (i = 0; i < palVar; i++) {
if (!strcmp(buffer, palPtr[i].name)) {
return i;
}
}
return -1;
}
void loadRelatedPalette(const char *fileName) {
char localName[16];
uint8 i;
int16 paletteIndex;
removeExtention(localName, fileName);
paletteIndex = findPaletteFromName(localName);
if (paletteIndex == -1) {
for (i = 0; i < 16; i++) // generate default palette
{
paletteBuffer1[i] = paletteBuffer2[i] = (i << 4) + i;
}
} else {
palEntryStruct *palEntryPtr = &palPtr[paletteIndex];
ASSERT_PTR(paletteBuffer2);
for (i = 0; i < 16; i++) // convert palette
{
paletteBuffer1[i] = palEntryPtr->pal1[i];
paletteBuffer2[i] = palEntryPtr->pal2[i];
}
}
}
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