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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "cruise/cruise_main.h"
namespace Cruise {
int16 main10;
void getMouseStatus(int16 *pMouseVar, int16 *pMouseX, int16 *pMouseButton,
int16 *pMouseY) {
// mouseStatusStruct localStatus;
// OSystem_GetMouseStatus(&localStatus);
*pMouseX = 0;
*pMouseY = 0;
*pMouseButton = 0;
/*
if (localStatus.left)
*pMouseButton |= 1;
if (localStatus.right)
*pMouseButton |= 2;
if (localStatus.middle)
*pMouseButton |= 4;
*/
}
} // End of namespace Cruise
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