1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "common/scummsys.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/error.h"
#include "engines/util.h"
#include "engines/engine.h"
#include "graphics/palette.h"
#include "common/file.h"
#include "common/events.h"
#include "common/array.h"
#include "common/algorithm.h"
#include "dm/dm.h"
#include "gfx.h"
#include "dungeonman.h"
#include "eventman.h"
#include "menus.h"
#include "champion.h"
#include "loadsave.h"
#include "objectman.h"
#include "inventory.h"
#include "text.h"
#include "movesens.h"
#include "group.h"
#include "timeline.h"
#include "projexpl.h"
namespace DM {
void warning(bool repeat, const char* s, ...) {
va_list va;
va_start(va, s);
Common::String output = Common::String::vformat(s, va);
va_end(va);
if (repeat) {
::warning(output.c_str());
} else {
static Common::Array<Common::String> stringsPrinted;
if (Common::find(stringsPrinted.begin(), stringsPrinted.end(), s) == stringsPrinted.end()) {
stringsPrinted.push_back(output);
::warning(output.c_str());
}
}
}
void turnDirRight(direction &dir) { dir = (direction)((dir + 1) & 3); }
void turnDirLeft(direction &dir) { dir = (direction)((dir - 1) & 3); }
direction returnOppositeDir(direction dir) { return (direction)((dir + 2) & 3); }
uint16 returnPrevVal(uint16 val) {
return (direction)((val + 3) & 3);
}
uint16 returnNextVal(uint16 val) {
return (val + 1) & 0x3;
}
bool isOrientedWestEast(direction dir) { return dir & 1; }
uint16 toggleFlag(uint16& val, uint16 mask) {
return val ^= mask;
}
uint16 M75_bitmapByteCount(uint16 pixelWidth, uint16 height) {
return pixelWidth / 2 * height;
}
uint16 M21_normalizeModulo4(uint16 val) {
return val & 3;
}
int32 M30_time(int32 map_time) {
return map_time & 0x00FFFFFF;
}
int32 M33_setMapAndTime(int32 &map_time, uint32 map, uint32 time) {
return (map_time) = ((time) | (((long)(map)) << 24));
}
uint16 M29_map(int32 map_time) {
return ((uint16)((map_time) >> 24));
}
Thing M15_thingWithNewCell(Thing thing, int16 cell) {
return Thing(((thing.toUint16()) & 0x3FFF) | ((cell) << 14));
}
int16 M38_distance(int16 mapx1, int16 mapy1, int16 mapx2, int16 mapy2) {
return ABS(mapx1 - mapx2) + ABS(mapy1 - mapy2);
}
DMEngine::DMEngine(OSystem *syst) : Engine(syst), _console(nullptr) {
// Do not load data files
// Do not initialize graphics here
// Do not initialize audio devices here
// Do these from run
//Specify all default directories
//const Common::FSNode gameDataDir(ConfMan.get("example"));
//SearchMan.addSubDirectoryMatching(gameDataDir, "example2");
DebugMan.addDebugChannel(kDMDebugExample, "example", "example desc");
// register random source
_rnd = new Common::RandomSource("quux");
_dungeonMan = nullptr;
_displayMan = nullptr;
_eventMan = nullptr;
_menuMan = nullptr;
_championMan = nullptr;
_loadsaveMan = nullptr;
_objectMan = nullptr;
_inventoryMan = nullptr;
_textMan = nullptr;
_movsens = nullptr;
_groupMan = nullptr;
_timeline = nullptr;
_projexpl = nullptr;
_g298_newGame = false;
_g523_restartGameRequest = false;
_g321_stopWaitingForPlayerInput = true;
_g301_gameTimeTicking = false;
_g524_restartGameAllowed = false;
_g525_gameId = 0;
_g331_pressingEye = false;
_g332_stopPressingEye = false;
_g333_pressingMouth = false;
_g334_stopPressingMouth = false;
_g340_highlightBoxInversionRequested = false;
_g311_projectileDisableMovementTicks = 0;
_g312_lastProjectileDisabledMovementDirection = 0;
_g302_gameWon = false;
_g327_newPartyMapIndex = kM1_mapIndexNone;
_g325_setMousePointerToObjectInMainLoop = false;
_g310_disabledMovementTicks = 0;
_g313_gameTime = 0;
_g353_stringBuildBuffer[0] = '\0';
debug("DMEngine::DMEngine");
warning(false, "DUMMY CODE: setting _g298_newGame to true, should be in processEntrance");
_g298_newGame = true;
}
DMEngine::~DMEngine() {
debug("DMEngine::~DMEngine");
// dispose of resources
delete _rnd;
delete _console;
delete _displayMan;
delete _dungeonMan;
delete _eventMan;
delete _menuMan;
delete _championMan;
delete _loadsaveMan;
delete _objectMan;
delete _inventoryMan;
delete _textMan;
delete _movsens;
delete _groupMan;
delete _timeline;
delete _projexpl;
// clear debug channels
DebugMan.clearAllDebugChannels();
}
void DMEngine::f22_delay(uint16 verticalBlank) {
_system->delayMillis(verticalBlank * 20); // Google says most Amiga games had a refreshrate of 50 hz
}
uint16 DMEngine::f30_getScaledProduct(uint16 val, uint16 scale, uint16 vale2) {
return ((uint32)val * vale2) >> scale;
}
void DMEngine::f463_initializeGame() {
_displayMan->f479_loadGraphics();
_displayMan->f460_initializeGraphicData();
// DUMMY CODE: next line
_displayMan->loadPalette(g21_PalDungeonView[0]);
_displayMan->f94_loadFloorSet(k0_FloorSetStone);
_displayMan->f95_loadWallSet(k0_WallSetStone);
_textMan->f54_textInitialize();
_objectMan->loadObjectNames();
_eventMan->initMouse();
//F0441_STARTEND_ProcessEntrance();
while (_loadsaveMan->f435_loadgame() != k1_LoadgameSuccess) {
warning(false, "TODO: F0441_STARTEND_ProcessEntrance");
}
//F0396_MENUS_LoadSpellAreaLinesBitmap() is not needed, every bitmap has been loaded
// There was some memory wizardy for the Amiga platform, I skipped that part
_displayMan->f461_allocateFlippedWallBitmaps();
f462_startGame();
if (_g298_newGame)
_movsens->f267_getMoveResult(Thing::_party, kM1_MapXNotOnASquare, 0, _dungeonMan->_g306_partyMapX, _dungeonMan->_g307_partyMapY);
_eventMan->f78_showMouse();
_eventMan->f357_discardAllInput();
}
void DMEngine::f448_initMemoryManager() {
warning(false, "STUB FUNCTION");
for (uint16 i = 0; i < 16; ++i)
_displayMan->_g347_paletteTopAndBottomScreen[i] = g21_PalDungeonView[0][i];
}
void DMEngine::f462_startGame() {
static Box g61_boxScreenTop(0, 319, 0, 32); // @ G0061_s_Graphic562_Box_ScreenTop
static Box g62_boxScreenRight(224, 319, 33, 169); // @ G0062_s_Graphic562_Box_ScreenRight
static Box g63_boxScreenBottom(0, 319, 169, 199); // @ G0063_s_Graphic562_Box_ScreenBottom
_g331_pressingEye = false;
_g332_stopPressingEye = false;
_g333_pressingMouth = false;
_g334_stopPressingMouth = false;
_g340_highlightBoxInversionRequested = false;
_eventMan->_g341_highlightBoxEnabled = false;
_championMan->_g300_partyIsSleeping = false;
_championMan->_g506_actingChampionOrdinal = M0_indexToOrdinal(kM1_ChampionNone);
_menuMan->_g509_actionAreaContainsIcons = true;
_eventMan->_g599_useChampionIconOrdinalAsMousePointerBitmap = M0_indexToOrdinal(kM1_ChampionNone);
_eventMan->_g441_primaryMouseInput = g447_PrimaryMouseInput_Interface;
_eventMan->_g442_secondaryMouseInput = g448_SecondaryMouseInput_Movement;
_eventMan->_g443_primaryKeyboardInput = g458_primaryKeyboardInput_interface;
_eventMan->_g444_secondaryKeyboardInput = g459_secondaryKeyboardInput_movement;
f3_processNewPartyMap(_dungeonMan->_g309_partyMapIndex);
if (!_g298_newGame) {
warning(false, "TODO: loading game");
assert(false);
} else {
_displayMan->_g578_useByteBoxCoordinates = false;
_displayMan->D24_fillScreenBox(g61_boxScreenTop, k0_ColorBlack);
_displayMan->D24_fillScreenBox(g62_boxScreenRight, k0_ColorBlack);
_displayMan->D24_fillScreenBox(g63_boxScreenBottom, k0_ColorBlack);
}
warning(false, "TODO: build copper");
_menuMan->f395_drawMovementArrows();
_championMan->f278_resetDataToStartGame();
_g301_gameTimeTicking = true;
}
void DMEngine::f3_processNewPartyMap(uint16 mapIndex) {
_groupMan->f194_removeAllActiveGroups();
_dungeonMan->f174_setCurrentMapAndPartyMap(mapIndex);
_displayMan->f96_loadCurrentMapGraphics();
_groupMan->f195_addAllActiveGroups();
_inventoryMan->f337_setDungeonViewPalette();
}
Common::Error DMEngine::run() {
initArrays();
// scummvm/engine specific
initGraphics(320, 200, false);
_console = new Console(this);
_displayMan = new DisplayMan(this);
_dungeonMan = new DungeonMan(this);
_eventMan = new EventManager(this);
_menuMan = new MenuMan(this);
_championMan = new ChampionMan(this);
_loadsaveMan = new LoadsaveMan(this);
_objectMan = new ObjectMan(this);
_inventoryMan = new InventoryMan(this);
_textMan = new TextMan(this);
_movsens = new MovesensMan(this);
_groupMan = new GroupMan(this);
_timeline = new Timeline(this);
_projexpl = new ProjExpl(this);
_displayMan->setUpScreens(320, 200);
f463_initializeGame(); // @ F0463_START_InitializeGame_CPSADEF
while (true) {
f2_gameloop();
warning(false, "TODO: F0444_STARTEND_Endgame(G0303_B_PartyDead);");
}
return Common::kNoError;
}
void DMEngine::f2_gameloop() {
warning(false, "DUMMY CODE SETTING PARTY POS AND DIRECTION");
_dungeonMan->_g306_partyMapX = 10;
_dungeonMan->_g307_partyMapY = 4;
_dungeonMan->_g308_partyDir = kDirNorth;
warning(false, "DUMMY CODE: setting InventoryMan::_g432_inventoryChampionOrdinal to zero");
_inventoryMan->_g432_inventoryChampionOrdinal = 0;
while (true) {
if (_g327_newPartyMapIndex != kM1_mapIndexNone) {
T0002002:
f3_processNewPartyMap(_g327_newPartyMapIndex);
_movsens->f267_getMoveResult(Thing::_party, kM1_MapXNotOnASquare, 0, _dungeonMan->_g306_partyMapX, _dungeonMan->_g307_partyMapY);
_g327_newPartyMapIndex = kM1_mapIndexNone;
_eventMan->f357_discardAllInput();
}
_timeline->f261_processTimeline();
if (_g327_newPartyMapIndex != kM1_mapIndexNone)
goto T0002002;
if (!_inventoryMan->_g432_inventoryChampionOrdinal && !_championMan->_g300_partyIsSleeping) {
Box box(0, 223, 0, 135);
warning(false, "DUMMY CODE: clearing screen to black");
_displayMan->f135_fillBoxBitmap(_displayMan->_g296_bitmapViewport, box, k0_ColorBlack, k112_byteWidthViewport, k136_heightViewport); // dummy code
_displayMan->f128_drawDungeon(_dungeonMan->_g308_partyDir, _dungeonMan->_g306_partyMapX, _dungeonMan->_g307_partyMapY);
if (_g325_setMousePointerToObjectInMainLoop) {
_g325_setMousePointerToObjectInMainLoop = false;
_eventMan->f78_showMouse();
_eventMan->f68_setPointerToObject(_objectMan->_g412_objectIconForMousePointer);
_eventMan->f77_hideMouse();
}
if (_eventMan->_g326_refreshMousePointerInMainLoop) {
_eventMan->_g326_refreshMousePointerInMainLoop = false;
_eventMan->_g598_mousePointerBitmapUpdated = true;
_eventMan->f78_showMouse();
_eventMan->f77_hideMouse();
}
}
if (_championMan->_g303_partyDead)
break;
_g313_gameTime++;
if (!(_g313_gameTime & 511))
_inventoryMan->f338_decreaseTorchesLightPower();
if (_g310_disabledMovementTicks) {
_g310_disabledMovementTicks--;
}
if (_championMan->_g407_party._freezeLifeTicks) {
_championMan->_g407_party._freezeLifeTicks -= 1;
}
_menuMan->f390_refreshActionAreaAndSetChampDirMaxDamageReceived();
if (_g311_projectileDisableMovementTicks)
_g311_projectileDisableMovementTicks--;
_g321_stopWaitingForPlayerInput = false;
do {
_eventMan->processInput();
if (_g332_stopPressingEye) {
_g331_pressingEye = false;
_g332_stopPressingEye = false;
_inventoryMan->f353_drawStopPressingEye();
} else if (_g334_stopPressingMouth) {
_g333_pressingMouth = false;
_g334_stopPressingMouth = false;
_inventoryMan->f350_drawStopPressingMouth();
}
_eventMan->f380_processCommandQueue();
_displayMan->updateScreen();
// if (!_vm->_g321_stopWaitingForPlayerInput) {
warning(false, "MISSING CODE: F0363_COMMAND_HighlightBoxDisable");
// }
} while (!_g321_stopWaitingForPlayerInput || !_g301_gameTimeTicking);
_system->delayMillis(18);
}
}
int16 DMEngine::M1_ordinalToIndex(int16 val) {
return val - 1;
}
int16 DMEngine::M0_indexToOrdinal(int16 val) {
return val + 1;
}
} // End of namespace DM
|