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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#include "common/system.h"
#include "common/savefile.h"
#include "graphics/thumbnail.h"

#include "dm.h"
#include "dungeonman.h"
#include "timeline.h"
#include "group.h"
#include "champion.h"
#include "menus.h"
#include "eventman.h"
#include "projexpl.h"


namespace DM {
#define C2_FORMAT_DM_AMIGA_2X_PC98_X68000_FM_TOWNS_CSB_ATARI_ST 2
#define C3_PLATFORM_AMIGA 3
#define C10_DUNGEON_DM 10
LoadgameResponse DMEngine::f435_loadgame() {
	bool newGame = _g298_newGame;
	ChampionMan &cm = *_championMan;
	_g528_saveFormat = C2_FORMAT_DM_AMIGA_2X_PC98_X68000_FM_TOWNS_CSB_ATARI_ST;
	_g527_platform = C3_PLATFORM_AMIGA;
	_g526_dungeonId = C10_DUNGEON_DM;
	if (newGame) {
		_g524_restartGameAllowed = false;
		cm._g305_partyChampionCount = 0;
		cm._g414_leaderHandObject = Thing::_none;
		_g525_gameId = _rnd->getRandomNumber(65536) * _rnd->getRandomNumber(65536);
	} else {
		assert(false);
		// MISSING CODE: load game
	}
	_dungeonMan->f434_loadDungeonFile();


	if (newGame) {
		_timeline->f233_initTimeline();
		_groupMan->f196_initActiveGroups();
	} else {
		assert(false);
		// MISSING CODE: load game
	}
	cm._g303_partyDead = false;
	return k1_LoadgameSuccess;
}


void DMEngine::f433_processCommand140_saveGame(uint16 slot, const Common::String desc) {
	char *message = nullptr;

	_menuMan->f456_drawDisabledMenu();
	_eventMan->f78_showMouse();

	// do {
	//		ask the play what he wants
	// while 

	// F0427_DIALOG_Draw(0, G0551_pc_SAVINGGAME, 0, 0, 0, 0, false, false, false);

	uint16 champHandObjWeight;
	if (!_championMan->_g415_leaderEmptyHanded) {
		champHandObjWeight = _dungeonMan->f140_getObjectWeight(_championMan->_g414_leaderHandObject);
		_championMan->_gK71_champions[_championMan->_g411_leaderIndex]._load -= champHandObjWeight;
	}


	Common::String savefileName = getSavefileName(slot);
	Common::SaveFileManager *saveFileManager = _system->getSavefileManager();
	Common::OutSaveFile *file = saveFileManager->openForSaving(savefileName);

	if (!file)
		return; // TODO: silent fail

	writeSaveGameHeader(file, desc);

	// write C0_SAVE_PART_GLOBAL_DATA part
	file->writeUint32BE(_g313_gameTime);
	//L1348_s_GlobalData.LastRandomNumber = G0349_ul_LastRandomNumber;
	file->writeUint16BE(_championMan->_g305_partyChampionCount);
	file->writeSint16BE(_dungeonMan->_g306_partyMapX);
	file->writeSint16BE(_dungeonMan->_g307_partyMapY);
	file->writeUint16BE(_dungeonMan->_g308_partyDir);
	file->writeByte(_dungeonMan->_g309_partyMapIndex);
	file->writeSint16BE(_championMan->_g411_leaderIndex);
	file->writeSint16BE(_championMan->_g514_magicCasterChampionIndex);
	file->writeUint16BE(_timeline->_g372_eventCount);
	file->writeUint16BE(_timeline->_g373_firstUnusedEventIndex);
	file->writeUint16BE(_timeline->_g369_eventMaxCount);
	file->writeUint16BE(_groupMan->_g377_currActiveGroupCount);
	file->writeSint32BE(_projexpl->_g361_lastCreatureAttackTime);
	file->writeSint32BE(_projexpl->_g362_lastPartyMovementTime);
	file->writeSint16BE(_g310_disabledMovementTicks);
	file->writeSint16BE(_g311_projectileDisableMovementTicks);
	file->writeSint16BE(_g312_lastProjectileDisabledMovementDirection);
	file->writeUint16BE(_championMan->_g414_leaderHandObject.toUint16());
	file->writeUint16BE(_groupMan->_g376_maxActiveGroupCount);

	// write C1_SAVE_PART_ACTIVE_GROUP part
	_groupMan->save1_ActiveGroupPart(file);
	// write C2_SAVE_PART_PARTY part
	_championMan->save2_PartyPart(file);
	// write C3_SAVE_PART_EVENTS part
	_timeline->save3_eventsPart(file);
	// write C4_SAVE_PART_TIMELINE part
	_timeline->save4_timelinePart(file);

	file->writeSint32BE(_g525_gameId);
	file->writeSint16BE(_g528_saveFormat);
	file->writeSint16BE(_g527_platform);
	file->writeUint16BE(_g526_dungeonId);

	warning(false, "MISSING CODE in save game");

	file->flush();
	file->finalize();
	delete file;
}

Common::String DMEngine::getSavefileName(uint16 slot) {
	return Common::String::format("%s.%03u", _targetName.c_str(), slot);
}

#define SAVEGAME_ID       MKTAG('D', 'M', 'D', 'M')
#define SAVEGAME_VERSION  1

void DMEngine::writeSaveGameHeader(Common::OutSaveFile* out, const Common::String& saveName) {
	out->writeUint32BE(SAVEGAME_ID);

	// Write version
	out->writeByte(SAVEGAME_VERSION);

	// Write savegame name
	out->writeString(saveName);
	out->writeByte(0);

	// Save the game thumbnail
	Graphics::saveThumbnail(*out);

	// Creation date/time
	TimeDate curTime;
	_system->getTimeAndDate(curTime);

	uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
	uint16 saveTime = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
	uint32 playTime = getTotalPlayTime() / 1000;

	out->writeUint32BE(saveDate);
	out->writeUint16BE(saveTime);
	out->writeUint32BE(playTime);
}

}