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MODULE := engines/fullpipe
MODULE_OBJS = \
behavior.o \
detection.o \
floaters.o \
fullpipe.o \
gameloader.o \
gfx.o \
init.o \
input.o \
interaction.o \
inventory.o \
lift.o \
messagehandlers.o \
messages.o \
modal.o \
motion.o \
ngiarchive.o \
scene.o \
scenes.o \
sound.o \
stateloader.o \
statics.o \
utils.o \
scenes/sceneIntro.o \
scenes/scene01.o \
scenes/scene02.o \
scenes/scene03.o
# This module can be built as a plugin
ifeq ($(ENABLE_FULLPIPE), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
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