1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene25_initScene(Scene *sc, int entranceId) {
g_vars->scene25_var01 = 200;
g_vars->scene25_var02 = 200;
g_vars->scene25_var03 = 300;
g_vars->scene25_var04 = 300;
g_vars->scene25_water = Scene_getStaticANIObject1ById(sc, ANI_WATER25, -1);
g_vars->scene25_board = Scene_getStaticANIObject1ById(sc, ANI_BOARD25, -1);
g_vars->scene25_drop = Scene_getStaticANIObject1ById(sc, ANI_DROP_25, -1);
g_vars->scene25_water->setAlpha(0xa0);
g_vars->scene25_drop->setAlpha(0xa0);
g_vars->scene25_var05 = 0;
if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) {
g_vars->scene25_var06 = 0;
g_vars->scene25_water->hide();
} else {
g_vars->scene25_var06 = 1;
playSound(SND_25_006, 1);
}
int boardState = g_fp->getObjectState(sO_Board_25);
if (entranceId == TrubaRight) {
if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_FarAway)) {
scene25_showBoardOnRightFar();
playSound(SND_25_029, 0);
g_vars->scene25_var07 = 0;
} else {
if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_Nearby)
|| boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnRight))
scene25_showBoardOnRightClose();
g_vars->scene25_var07 = 0;
}
} else {
if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnLeft)) {
if (!getGameLoaderInventory()->getCountItemsWithId(ANI_INV_BOARD)) {
getGameLoaderInventory()->addItem(ANI_INV_BOARD, 1);
getGameLoaderInventory()->rebuildItemRects();
}
} else {
g_vars->scene25_var07 = 1;
}
}
g_vars->scene25_var08 = 0;
g_vars->scene25_var09 = 0;
}
} // End of namespace Fullpipe
|