diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene25.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene25.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene25.cpp b/engines/fullpipe/scenes/scene25.cpp new file mode 100644 index 0000000000..c156850511 --- /dev/null +++ b/engines/fullpipe/scenes/scene25.cpp @@ -0,0 +1,91 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene25_initScene(Scene *sc, int entranceId) { + g_vars->scene25_var01 = 200; + g_vars->scene25_var02 = 200; + g_vars->scene25_var03 = 300; + g_vars->scene25_var04 = 300; + g_vars->scene25_water = Scene_getStaticANIObject1ById(sc, ANI_WATER25, -1); + g_vars->scene25_board = Scene_getStaticANIObject1ById(sc, ANI_BOARD25, -1); + g_vars->scene25_drop = Scene_getStaticANIObject1ById(sc, ANI_DROP_25, -1); + g_vars->scene25_water->setAlpha(0xa0); + g_vars->scene25_drop->setAlpha(0xa0); + g_vars->scene25_var05 = 0; + + if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) { + g_vars->scene25_var06 = 0; + + g_vars->scene25_water->hide(); + } else { + g_vars->scene25_var06 = 1; + + playSound(SND_25_006, 1); + } + + int boardState = g_fp->getObjectState(sO_Board_25); + + if (entranceId == TrubaRight) { + if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_FarAway)) { + scene25_showBoardOnRightFar(); + + playSound(SND_25_029, 0); + + g_vars->scene25_var07 = 0; + } else { + if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_Nearby) + || boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnRight)) + scene25_showBoardOnRightClose(); + g_vars->scene25_var07 = 0; + } + } else { + if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnLeft)) { + if (!getGameLoaderInventory()->getCountItemsWithId(ANI_INV_BOARD)) { + getGameLoaderInventory()->addItem(ANI_INV_BOARD, 1); + getGameLoaderInventory()->rebuildItemRects(); + } + } else { + g_vars->scene25_var07 = 1; + } + } + + g_vars->scene25_var08 = 0; + g_vars->scene25_var09 = 0; +} + +} // End of namespace Fullpipe |