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-rw-r--r--engines/fullpipe/scenes/scene25.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene25.cpp b/engines/fullpipe/scenes/scene25.cpp
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+++ b/engines/fullpipe/scenes/scene25.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene25_initScene(Scene *sc, int entranceId) {
+ g_vars->scene25_var01 = 200;
+ g_vars->scene25_var02 = 200;
+ g_vars->scene25_var03 = 300;
+ g_vars->scene25_var04 = 300;
+ g_vars->scene25_water = Scene_getStaticANIObject1ById(sc, ANI_WATER25, -1);
+ g_vars->scene25_board = Scene_getStaticANIObject1ById(sc, ANI_BOARD25, -1);
+ g_vars->scene25_drop = Scene_getStaticANIObject1ById(sc, ANI_DROP_25, -1);
+ g_vars->scene25_water->setAlpha(0xa0);
+ g_vars->scene25_drop->setAlpha(0xa0);
+ g_vars->scene25_var05 = 0;
+
+ if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) {
+ g_vars->scene25_var06 = 0;
+
+ g_vars->scene25_water->hide();
+ } else {
+ g_vars->scene25_var06 = 1;
+
+ playSound(SND_25_006, 1);
+ }
+
+ int boardState = g_fp->getObjectState(sO_Board_25);
+
+ if (entranceId == TrubaRight) {
+ if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_FarAway)) {
+ scene25_showBoardOnRightFar();
+
+ playSound(SND_25_029, 0);
+
+ g_vars->scene25_var07 = 0;
+ } else {
+ if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_Nearby)
+ || boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnRight))
+ scene25_showBoardOnRightClose();
+ g_vars->scene25_var07 = 0;
+ }
+ } else {
+ if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnLeft)) {
+ if (!getGameLoaderInventory()->getCountItemsWithId(ANI_INV_BOARD)) {
+ getGameLoaderInventory()->addItem(ANI_INV_BOARD, 1);
+ getGameLoaderInventory()->rebuildItemRects();
+ }
+ } else {
+ g_vars->scene25_var07 = 1;
+ }
+ }
+
+ g_vars->scene25_var08 = 0;
+ g_vars->scene25_var09 = 0;
+}
+
+} // End of namespace Fullpipe