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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef FULLPIPE_UTILS_H
#define FULLPIPE_UTILS_H
#include "common/hash-str.h"
#include "common/array.h"
#include "common/file.h"
namespace Fullpipe {
class CObject;
class NGIArchive;
struct Pointer_EqualTo {
bool operator()(const void *x, const void *y) const { return x == y; }
};
struct Pointer_Hash {
uint operator()(const void *x) const {
#ifdef SCUMM_64BITS
uint64 v = (uint64)x;
return (v >> 32) ^ (v & 0xffffffff);
#else
return (uint)x;
#endif
}
};
typedef Common::HashMap<void *, int, Pointer_Hash, Pointer_EqualTo> ObjHash;
typedef Common::HashMap<Common::String, int, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> ClassMap;
class MfcArchive : public Common::SeekableReadStream, public Common::WriteStream {
ClassMap _classMap;
Common::Array<CObject *> _objectMap;
Common::Array<int> _objectIdMap;
ObjHash _objectHash;
int _lastIndex;
int _level;
Common::SeekableReadStream *_stream;
Common::WriteStream *_wstream;
public:
MfcArchive(Common::SeekableReadStream *file);
MfcArchive(Common::WriteStream *file);
char *readPascalString(bool twoByte = false);
void writePascalString(const char *str, bool twoByte = false);
int readCount();
double readDouble();
CObject *parseClass(bool *isCopyReturned);
CObject *readClass();
void writeObject(CObject *obj);
void incLevel() { _level++; }
void decLevel() { _level--; }
int getLevel() { return _level; }
virtual bool eos() const { return _stream->eos(); }
virtual uint32 read(void *dataPtr, uint32 dataSize) { return _stream->read(dataPtr, dataSize); }
virtual int32 pos() const { return _stream ? _stream->pos() : _wstream->pos(); }
virtual int32 size() const { return _stream->size(); }
virtual bool seek(int32 offset, int whence = SEEK_SET) { return _stream->seek(offset, whence); }
virtual uint32 write(const void *dataPtr, uint32 dataSize) { return _wstream->write(dataPtr, dataSize); }
private:
void init();
};
enum ObjType {
kObjTypeDefault,
kObjTypeExCommand,
kObjTypeExCommand2,
kObjTypeModalSaveGame,
kObjTypeMovGraph,
kObjTypeMovGraphLink,
kObjTypeMovGraphNode,
kObjTypeMctlCompound,
kObjTypeObjstateCommand,
kObjTypePictureObject,
kObjTypeStaticANIObject,
kObjTypeGameVar
};
class CObject {
public:
ObjType _objtype;
uint _cnum;
CObject() : _objtype(kObjTypeDefault), _cnum(0) {}
virtual bool load(MfcArchive &in) { return true; }
virtual void save(MfcArchive &out) { error("Not implemented for obj type: %d", _objtype); }
virtual ~CObject() {}
bool loadFile(const char *fname);
};
class ObList : public Common::List<CObject *>, public CObject {
public:
virtual bool load(MfcArchive &file);
};
class MemoryObject : CObject {
friend class Picture;
friend class Scene;
protected:
char *_memfilename;
int _mfield_8;
int _mfield_C;
int _mfield_10;
char _mfield_14;
byte *_data;
int _dataSize;
int _mflags;
NGIArchive *_libHandle;
public:
MemoryObject();
virtual ~MemoryObject();
virtual bool load(MfcArchive &file);
void loadFile(char *filename);
void load() { loadFile(_memfilename); }
byte *getData();
byte *loadData();
int getDataSize() const { return _dataSize; }
bool testFlags();
void freeData();
};
class MemoryObject2 : public MemoryObject {
friend class Picture;
protected:
byte **_rows;
public:
MemoryObject2();
virtual ~MemoryObject2();
virtual bool load(MfcArchive &file);
void copyData(byte *src, int dataSize);
};
class ObArray : public Common::Array<CObject>, public CObject {
public:
virtual bool load(MfcArchive &file);
};
class DWordArray : public Common::Array<int32>, public CObject {
public:
virtual bool load(MfcArchive &file);
};
char *genFileName(int superId, int sceneId, const char *ext);
byte *transCyrillic(byte *s);
} // End of namespace Fullpipe
#endif /* FULLPIPE_UTILS_H */
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