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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GARGOYLE_FROTZ_FROTZ
#define GARGOYLE_FROTZ_FROTZ
#include "gargoyle/glk.h"
#include "gargoyle/frotz/frotz_types.h"
#include "gargoyle/frotz/buffer.h"
#include "gargoyle/frotz/err.h"
#include "gargoyle/frotz/mem.h"
namespace Gargoyle {
namespace Frotz {
/**
* Frotz interpreter for Z-code games
*/
class Frotz : public Glk {
private:
/**
* Perform any initialization
*/
void initialize();
public:
UserOptions _options;
Header _header;
Buffer _buffer;
Mem _mem;
// Story file name, id number and size
Common::SeekableReadStream *_gameFile;
Story _storyId;
size_t _storySize;
// Stack data
zword _stack[STACK_SIZE];
zword *_sp;
zword *_fp;
zword _frameCount;
// IO streams
bool _ostream_screen;
bool _ostream_script;
bool _ostream_memory;
bool _ostream_record;
bool _istream_replay;
bool _message;
// Current window and mouse data
int _cwin;
int _mwin;
int _mouse_y;
int _mouse_x;
int _menu_selected;
// Window attributes
bool _enableWrapping;
bool _enableScripting;
bool _enableScrolling;
bool _enableBuffering;
// Size of memory to reserve (in bytes)
size_t _reserveMem;
public:
/**
* Constructor
*/
Frotz(OSystem *syst, const GargoyleGameDescription *gameDesc);
/**
* Execute the game
*/
virtual void runGame(Common::SeekableReadStream *gameFile) override;
/**
* Load a savegame
*/
virtual Common::Error loadGameState(int slot) override;
/**
* Save the game
*/
virtual Common::Error saveGameState(int slot, const Common::String &desc) override;
/**
* Get the current PC
*/
uint getPC() const;
};
extern Frotz *g_vm;
} // End of namespace Frotz
} // End of namespace Gargoyle
#endif
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