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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef GOB_CHEATER_H
#define GOB_CHEATER_H

namespace GUI {
	class Debugger;
}

namespace Gob {

namespace Geisha {
	class Diving;
	class Penetration;
}

class GobEngine;

class Cheater {
public:
	Cheater(GobEngine *vm);
	virtual ~Cheater();

	virtual bool cheat(GUI::Debugger &console) = 0;

protected:
	GobEngine *_vm;
};

class Cheater_Geisha : public Cheater {
public:
	Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration);
	~Cheater_Geisha();

	bool cheat(GUI::Debugger &console);

private:
	Geisha::Diving      *_diving;
	Geisha::Penetration *_penetration;
};

} // End of namespace Gob

#endif // GOB_CHEATER_H