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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/archive.h"
#include "graphics/cursorman.h"
#include "gob/gob.h"
#include "gob/global.h"
#include "gob/inter.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/expression.h"
namespace Gob {
#define OPCODEVER Inter_v7
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm) {
}
void Inter_v7::setupOpcodesDraw() {
Inter_Playtoons::setupOpcodesDraw();
OPCODEDRAW(0x0C, o7_draw0x0C);
OPCODEDRAW(0x0D, o7_loadCursor);
OPCODEDRAW(0x44, o7_displayWarning);
OPCODEDRAW(0x45, o7_draw0x45);
OPCODEDRAW(0x57, o7_intToString);
OPCODEDRAW(0x59, o7_callFunction);
OPCODEDRAW(0x5A, o7_loadFunctions);
OPCODEDRAW(0x89, o7_draw0x89);
OPCODEDRAW(0x8A, o7_findFile);
OPCODEDRAW(0x8C, o7_getSystemProperty);
OPCODEDRAW(0x90, o7_loadLBM);
OPCODEDRAW(0x93, o7_setVolume);
OPCODEDRAW(0x95, o7_zeroVar);
OPCODEDRAW(0xA1, o7_getINIValue);
OPCODEDRAW(0xA2, o7_setINIValue);
OPCODEDRAW(0xA4, o7_draw0xA4);
OPCODEDRAW(0xC4, o7_opendBase);
OPCODEDRAW(0xC5, o7_draw0xC5);
OPCODEDRAW(0xC6, o7_draw0xC6);
}
void Inter_v7::setupOpcodesFunc() {
Inter_Playtoons::setupOpcodesFunc();
}
void Inter_v7::setupOpcodesGob() {
Inter_Playtoons::setupOpcodesGob();
OPCODEGOB(420, o7_oemToANSI);
}
void Inter_v7::o7_draw0x0C() {
WRITE_VAR(17, 0);
}
void Inter_v7::o7_loadCursor() {
int16 cursorIndex = _vm->_game->_script->readValExpr();
Common::String cursorFile = _vm->_game->_script->evalString();
warning("Addy Stub: Load cursor \"%s\" to %d", cursorFile.c_str(), cursorIndex);
byte cursor[9];
byte palette[6];
cursor[0] = 0; cursor[1] = 0; cursor[2] = 0;
cursor[3] = 0; cursor[4] = 1; cursor[5] = 0;
cursor[6] = 0; cursor[7] = 0; cursor[8] = 0;
palette[0] = 0; palette[1] = 0; palette[2] = 0;
palette[3] = 255; palette[4] = 255; palette[5] = 255;
CursorMan.pushCursorPalette(palette, 0, 2);
CursorMan.disableCursorPalette(false);
CursorMan.replaceCursor(cursor, 3, 3, 1, 1, 255);
CursorMan.showMouse(true);
}
void Inter_v7::o7_displayWarning() {
Common::String caption = _vm->_game->_script->evalString();
Common::String text = _vm->_game->_script->evalString();
Common::String source = _vm->_game->_script->evalString();
Common::String msg = _vm->_game->_script->evalString();
Common::String param = _vm->_game->_script->evalString();
warning("%s: %s (%s)", source.c_str(), msg.c_str(), param.c_str());
}
void Inter_v7::o7_draw0x45() {
Common::String str0 = _vm->_game->_script->evalString();
Common::String str1 = _vm->_game->_script->evalString();
warning("Addy Stub Draw 0x45: \"%s\", \"%s\"", str0.c_str(), str1.c_str());
}
void Inter_v7::o7_intToString() {
uint16 valueIndex = _vm->_game->_script->readVarIndex();
uint16 destIndex = _vm->_game->_script->readVarIndex();
sprintf(GET_VARO_STR(destIndex), "%d", READ_VARO_UINT32(valueIndex));
}
void Inter_v7::o7_callFunction() {
Common::String tot = _vm->_game->_script->evalString();
Common::String function = _vm->_game->_script->evalString();
int16 param = _vm->_game->_script->readValExpr();
if (!tot.contains('.'))
tot += ".TOT";
_vm->_game->callFunction(tot, function, param);
}
void Inter_v7::o7_loadFunctions() {
Common::String tot = _vm->_game->_script->evalString();
int16 flags = _vm->_game->_script->readValExpr();
if (!tot.contains('.'))
tot += ".TOT";
_vm->_game->loadFunctions(tot, flags);
}
void Inter_v7::o7_draw0x89() {
Common::String str0 = _vm->_game->_script->evalString();
Common::String str1 = _vm->_game->_script->evalString();
warning("Addy Stub Draw 0x89: \"%s\", \"%s\"", str0.c_str(), str1.c_str());
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, str0);
if (files.empty()) {
storeValue(0);
return;
}
storeValue(1);
}
void Inter_v7::o7_findFile() {
Common::String file = getFile(_vm->_game->_script->evalString());
uint16 pathIndex = _vm->_game->_script->readVarIndex();
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, file);
if (files.empty()) {
GET_VARO_STR(pathIndex)[0] = '\0';
storeValue(0);
return;
}
strcpy(GET_VARO_STR(pathIndex), files.front()->getName().c_str());
storeValue(1);
}
void Inter_v7::o7_getSystemProperty() {
const char *property = _vm->_game->_script->evalString();
if (!scumm_stricmp(property, "TotalPhys")) {
// HACK
storeValue(1000000);
return;
}
if (!scumm_stricmp(property, "AvailPhys")) {
// HACK
storeValue(1000000);
return;
}
if (!scumm_stricmp(property, "TimeGMT")) {
renewTimeInVars();
storeValue(0);
return;
}
warning("Inter_v7::o7_getSystemProperty(): Unknown property \"%s\"", property);
storeValue(0);
}
void Inter_v7::o7_loadLBM() {
Common::String file = _vm->_game->_script->evalString();
if (!file.contains('.'))
file += ".LBM";
int16 spriteIndex = _vm->_game->_script->readValExpr();
int16 left = _vm->_game->_script->readValExpr();
int16 top = _vm->_game->_script->readValExpr();
int16 width = _vm->_game->_script->readValExpr();
int16 height = _vm->_game->_script->readValExpr();
int16 x = _vm->_game->_script->readValExpr();
int16 y = _vm->_game->_script->readValExpr();
int16 transp = _vm->_game->_script->readValExpr();
warning("Addy Stub: Load LBM \"%s\", sprite %d, %dx%d+%d+%d @ %d+%d (%d)",
file.c_str(), spriteIndex, width, height, left, top, x, y, transp);
}
void Inter_v7::o7_setVolume() {
uint32 volume = _vm->_game->_script->readValExpr();
warning("Addy Stub: Set volume %d (0 - 100)", volume);
}
void Inter_v7::o7_zeroVar() {
uint16 index = _vm->_game->_script->readVarIndex();
WRITE_VARO_UINT32(index, 0);
}
void Inter_v7::o7_getINIValue() {
Common::String file = getFile(_vm->_game->_script->evalString());
Common::String section = _vm->_game->_script->evalString();
Common::String key = _vm->_game->_script->evalString();
Common::String def = _vm->_game->_script->evalString();
Common::String value;
_inis.getValue(value, file, section, key, def);
storeString(value.c_str());
}
void Inter_v7::o7_setINIValue() {
Common::String file = getFile(_vm->_game->_script->evalString());
Common::String section = _vm->_game->_script->evalString();
Common::String key = _vm->_game->_script->evalString();
Common::String value = _vm->_game->_script->evalString();
_inis.setValue(file, section, key, value);
}
void Inter_v7::o7_draw0xA4() {
Common::String str0 = _vm->_game->_script->evalString();
int16 expr0 = _vm->_game->_script->readValExpr();
int16 expr1 = _vm->_game->_script->readValExpr();
warning("Addy Stub Draw 0xA4: \"%s\", %d, %d", str0.c_str(), expr0, expr1);
}
void Inter_v7::o7_opendBase() {
Common::String str0 = _vm->_game->_script->evalString();
Common::String str1 = _vm->_game->_script->evalString();
warning("Addy Stub: Open dBase file \"%s.dbf\" (%s)", str0.c_str(), str1.c_str());
}
void Inter_v7::o7_draw0xC5() {
Common::String str0 = _vm->_game->_script->evalString();
warning("Addy Stub Draw 0xC5: \"%s\"", str0.c_str());
}
void Inter_v7::o7_draw0xC6() {
Common::String str0 = _vm->_game->_script->evalString();
Common::String str1 = _vm->_game->_script->evalString();
Common::String str2 = _vm->_game->_script->evalString();
Common::String str3 = _vm->_game->_script->evalString();
int16 index0 = _vm->_game->_script->readVarIndex();
warning("Addy Stub Draw 0xC6: \"%s\", \"%s\", \"%s\", \"%s\", %d",
str0.c_str(), str1.c_str(), str2.c_str(), str3.c_str(), index0);
}
void Inter_v7::o7_oemToANSI(OpGobParams ¶ms) {
_vm->_game->_script->skip(2);
}
void Inter_v7::storeValue(uint16 index, uint16 type, uint32 value) {
switch (type) {
case OP_ARRAY_INT8:
case TYPE_VAR_INT8:
WRITE_VARO_UINT8(index, value);
break;
case TYPE_VAR_INT16:
case TYPE_VAR_INT32_AS_INT16:
case TYPE_ARRAY_INT16:
WRITE_VARO_UINT16(index, value);
break;
default:
WRITE_VARO_UINT32(index, value);
}
}
void Inter_v7::storeValue(uint32 value) {
uint16 type;
uint16 index = _vm->_game->_script->readVarIndex(0, &type);
storeValue(index, type, value);
}
void Inter_v7::storeString(uint16 index, uint16 type, const char *value) {
if (type == TYPE_VAR_STR) {
char *str = GET_VARO_STR(index);
strncpy(str, value, _vm->_global->_inter_animDataSize);
str[_vm->_global->_inter_animDataSize - 1] = '\0';
} else if (type == TYPE_IMM_INT8) {
strcpy(GET_VARO_STR(index), value);
} else if (type == TYPE_VAR_INT32) {
WRITE_VARO_UINT32(index, atoi(value));
} else if (type == TYPE_VAR_INT16) {
WRITE_VARO_UINT16(index, atoi(value));
}
}
void Inter_v7::storeString(const char *value) {
uint16 type;
int16 varIndex = _vm->_game->_script->readVarIndex(0, &type);
storeString(varIndex, type, value);
}
} // End of namespace Gob
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