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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef ENABLE_LOL
#ifndef KYRA_GUI_LOL_H
#define KYRA_GUI_LOL_H
#include "kyra/gui.h"
namespace Kyra {
#define GUI_LOL_MENU(menu, a, b, c, d, e, f, g, i) \
do { \
const ScreenDim *dim = _screen->getScreenDim(a); \
menu.x = (dim->sx << 3); \
menu.y = (dim->sy); \
menu.width = (dim->w << 3); \
menu.height = (dim->h); \
menu.bkgdColor = 225; \
menu.color1 = 223; \
menu.color2 = 227; \
menu.menuNameId = b; \
menu.highlightedItem = c; \
menu.numberOfItems = d; \
menu.titleX = (dim->sx << 3) + (dim->w << 2); \
menu.titleY = 6; \
menu.textColor = 254; \
menu.scrollUpButtonX = e; \
menu.scrollUpButtonY = f; \
menu.scrollDownButtonX = g; \
menu.scrollDownButtonY = i; \
} while (0)
#define GUI_LOL_MENU_ITEM(item, a, b, c, d, e, f, g) \
do { \
item.enabled = 1; \
item.itemId = a; \
item.itemString = 0; \
item.x = b; \
item.y = c; \
item.width = d; \
item.height = e; \
item.textColor = 204; \
item.highlightColor = 254; \
item.titleX = -1; \
item.bkgdColor = 225; \
item.color1 = 223; \
item.color2 = 227; \
item.saveSlot = 0; \
item.labelId = f; \
item.labelString = 0; \
item.labelX = 0; \
item.labelY = 0; \
item.keyCode = g; \
} while (0)
class LoLEngine;
class Screen_LoL;
class GUI_LoL : public GUI {
friend class LoLEngine;
public:
GUI_LoL(LoLEngine *vm);
void initStaticData();
// button specific
void processButton(Button *button);
int processButtonList(Button *buttonList, uint16 inputFlags, int8 mouseWheel);
int redrawShadedButtonCallback(Button *button);
int redrawButtonCallback(Button *button);
int runMenu(Menu &menu);
// utilities for thumbnail creation
void createScreenThumbnail(Graphics::Surface &dst) {}
private:
void backupPage0();
void restorePage0();
void setupSavegameNames(Menu &menu, int num);
void printMenuText(const char *str, int x, int y, uint8 c0, uint8 c1, uint8 flags, Screen::FontId font=Screen::FID_9_FNT);
int getMenuCenterStringX(const char *str, int x1, int x2);
int getInput();
int clickedMainMenu(Button *button);
int clickedLoadMenu(Button *button);
int clickedSaveMenu(Button *button);
int clickedDeleteMenu(Button *button);
int clickedOptionsMenu(Button *button);
int clickedDeathMenu(Button *button);
int clickedChoiceMenu(Button *button);
int scrollUp(Button *button);
int scrollDown(Button *button);
Button *getButtonListData() { return _menuButtons; }
Button *getScrollUpButton() { return &_scrollUpButton; }
Button *getScrollDownButton() { return &_scrollDownButton; }
Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; }
Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; }
uint8 defaultColor1() const { return 0xFE; }
uint8 defaultColor2() const { return 0x00; }
const char *getMenuTitle(const Menu &menu);
const char *getMenuItemTitle(const MenuItem &menuItem);
const char *getMenuItemLabel(const MenuItem &menuItem);
Button _menuButtons[7];
Button _scrollUpButton;
Button _scrollDownButton;
Menu _mainMenu, _gameOptions, _audioOptions, _choiceMenu, _loadMenu, _saveMenu, _deleteMenu, _savenameMenu, _deathMenu;
Menu *_currentMenu, *_lastMenu, *_newMenu;
int _menuResult;
LoLEngine *_vm;
Screen_LoL *_screen;
bool _pressFlag;
Button *_specialProcessButton;
Button *_backUpButtonList;
bool _buttonListChanged;
uint16 _flagsModifier;
uint8 _mouseClick;
int _savegameOffset;
Button::Callback _scrollUpFunctor;
Button::Callback _scrollDownFunctor;
};
} // end of namespace Kyra
#endif
#endif // ENABLE_LOL
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