1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_H
#define LAB_H
#include "common/array.h"
#include "common/events.h"
#include "engines/engine.h"
#include "lab/labfun.h"
#include "lab/interface.h"
#include "lab/eventman.h"
#include "lab/music.h"
#include "lab/resource.h"
#include "lab/anim.h"
#include "lab/graphics.h"
#include "lab/labsets.h"
struct ADGameDescription;
namespace Lab {
enum GameFeatures {
GF_LOWRES = 1 << 0,
GF_WINDOWS_TRIAL = 1 << 1
};
#define ONESECOND 1000
#define BRICKOPEN 115
#define COMBINATIONUNLOCKED 130
#define LEFTSCROLL 1
#define RIGHTSCROLL 2
#define UPSCROLL 3
#define DOWNSCROLL 4
class LabEngine : public Engine {
public:
LabEngine(OSystem *syst, const ADGameDescription *gameDesc);
~LabEngine();
virtual Common::Error run();
void go();
const ADGameDescription *_gameDescription;
Common::Platform getPlatform() const;
uint32 getFeatures() const;
bool hasFeature(EngineFeature f) const;
Common::String generateSaveFileName(uint slot);
LargeSet *_conditions, *_roomsFound;
// timing.cpp
void getTime(uint32 *secs, uint32 *micros);
void addCurTime(uint32 sec, uint32 micros, uint32 *timeSec, uint32 *timeMicros);
void anyTimeDiff(uint32 sec1, uint32 micros1, uint32 sec2, uint32 micros2, uint32 *diffSecs, uint32 *diffMicros);
void timeDiff(uint32 sec, uint32 micros, uint32 *diffSec, uint32 *diffMicros);
void waitForTime(uint32 sec, uint32 micros);
private:
uint32 _extraGameFeatures;
bool _interfaceOff;
bool _noUpdateDiff;
bool _quitLab;
// timing.cpp
void microDelay(uint32 secs, uint32 micros);
public:
EventManager *_event;
Resource *_resource;
Music *_music;
Anim *_anim;
DisplayMan *_graphics;
int _roomNum;
CrumbData _breadCrumbs[MAX_CRUMBS];
uint16 _numCrumbs;
bool _droppingCrumbs;
bool _followingCrumbs;
bool _followCrumbsFast;
bool _isCrumbTurning;
uint32 _crumbSecs, _crumbMicros;
bool _isCrumbWaiting;
bool _alternate;
bool _isHiRes;
uint16 _numInv;
uint16 _manyRooms;
uint16 _direction;
uint16 _highestCondition;
const char *_curFileName;
const char *_nextFileName;
const char *_newFileName; /* When ProcessRoom.c decides to change the filename
of the current picture. */
TextFont *_msgFont;
Gadget *_moveGadgetList;
Gadget *_invGadgetList;
Image *_moveImages[20];
Image *_invImages[10];
Image *Images[10];
uint16 CurTile[4][4];
byte combination[6];
private:
int _lastWaitTOFTicks;
bool _lastTooLong;
CloseDataPtr _cptr;
InventoryData *_inventory;
Image *Tiles[16];
private:
bool from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Common::Point tmpPos, uint16 &curInv, IntuiMessage * curMsg, bool &forceDraw, uint16 gadgetId, uint16 &actionMode);
public:
void waitTOF();
void drawRoomMessage(uint16 CurInv, CloseDataPtr cptr);
void interfaceOff();
void interfaceOn();
void decIncInv(uint16 *CurInv, bool dec);
Gadget *checkNumGadgetHit(Gadget *gadlist, uint16 key);
IntuiMessage *getMsg();
void drawMap(uint16 CurRoom, uint16 CurMsg, uint16 Floor, bool fadeout, bool fadein);
void processMap(uint16 CurRoom);
void doMap(uint16 CurRoom);
void drawJournal(uint16 wipenum, bool needFade);
void processJournal();
void doJournal();
void drawMonText(char *text, TextFont *monitorFont, uint16 x1, uint16 y1, uint16 x2, uint16 y2, bool isinteractive);
void processMonitor(char *ntext, TextFont *monitorFont, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void doMonitor(char *background, char *textfile, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void doNotes();
void doWestPaper();
void eatMessages();
void drawStaticMessage(byte index);
void drawDirection(CloseDataPtr lcPtr);
int followCrumbs();
void changeVolume(int delta);
private:
// engine.cpp
void freeScreens();
void perFlipGadget(uint16 gadID);
bool doCloseUp(CloseDataPtr cptr);
void mainGameLoop();
bool doUse(uint16 curInv);
void mayShowCrumbIndicator();
void mayShowCrumbIndicatorOff();
const char *getInvName(uint16 curInv);
int VGAUnScaleX(int x);
int VGAUnScaleY(int y);
void mouseTile(Common::Point pos);
void changeTile(uint16 col, uint16 row);
void mouseCombination(Common::Point pos);
void doTile(bool showsolution);
void showTile(const char *filename, bool showsolution);
void doTileScroll(uint16 col, uint16 row, uint16 scrolltype);
void changeCombination(uint16 number);
void scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void doCombination();
void showCombination(const char *filename);
void initTilePuzzle();
bool saveRestoreGame();
public:
void doActions(Action *aPtr, CloseDataPtr *lcptr);
};
extern LabEngine *g_lab;
} // End of namespace Lab
#endif // LAB_H
|