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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/system.h"
#include "common/debug-channels.h"
#include "common/debug.h"
#include "common/error.h"
#include "engines/util.h"
#include "macventure/macventure.h"
namespace MacVenture {
MacVentureEngine::MacVentureEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst) {
_gameDescription = gameDesc;
_rnd = new Common::RandomSource("macventure");
_debugger= NULL;
debug("MacVenture::MacVentureEngine()");
}
MacVentureEngine::~MacVentureEngine() {
debug("MacVenture::~MacVentureEngine()");
DebugMan.clearAllDebugChannels();
delete _rnd;
delete _debugger;
delete _gui;
}
Common::Error MacVentureEngine::run() {
debug("MacVenture::MacVentureEngine::init()");
initGraphics(kScreenWidth, kScreenHeight, true);
_debugger = new Console(this);
// Additional setup.
debug("MacVentureEngine::init");
_gui = new Gui();
// Your main even loop should be (invoked from) here.
debug("MacVentureEngine::go: Hello, World!");
_resourceManager = new Common::MacResManager();
if (!_resourceManager->open(getGameFileName()))
error("Could not open %s as a resource fork", getGameFileName());
_shouldQuit = false;
while (!_shouldQuit) {
processEvents();
_gui->draw();
g_system->updateScreen();
g_system->delayMillis(50);
}
return Common::kNoError;
}
void MacVentureEngine::processEvents() {
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_QUIT:
_shouldQuit = true;
break;
default:
break;
}
}
}
} // End of namespace MacVenture
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