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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "made/made.h"
#include "made/detection_tables.h"

#include "engines/advancedDetector.h"

namespace Made {

uint32 MadeEngine::getGameID() const {
	return _gameDescription->gameID;
}

uint32 MadeEngine::getFeatures() const {
	return _gameDescription->features;
}

Common::Platform MadeEngine::getPlatform() const {
	return _gameDescription->desc.platform;
}

uint16 MadeEngine::getVersion() const {
	return _gameDescription->version;
}

}

static const PlainGameDescriptor madeGames[] = {
	{"manhole", "The Manhole"},
	{"rtz", "Return to Zork"},
	{"lgop2", "Leather Goddesses of Phobos 2"},
	{"rodney", "Rodney's Funscreen"},
	{0, 0}
};

class MadeMetaEngine : public AdvancedMetaEngine {
public:
	MadeMetaEngine() : AdvancedMetaEngine(Made::gameDescriptions, sizeof(Made::MadeGameDescription), madeGames) {
	}

	const char *getEngineId() const {
		return "made";
	}

	virtual const char *getName() const {
		return "MADE";
	}

	virtual const char *getOriginalCopyright() const {
		return "MADE Engine (C) Activision";
	}

	virtual bool hasFeature(MetaEngineFeature f) const;
	virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;

	ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;

};

bool MadeMetaEngine::hasFeature(MetaEngineFeature f) const {
	return
		false;
}

bool Made::MadeEngine::hasFeature(EngineFeature f) const {
	return
		(f == kSupportsRTL);
}

bool MadeMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
	const Made::MadeGameDescription *gd = (const Made::MadeGameDescription *)desc;
	if (gd) {
		*engine = new Made::MadeEngine(syst, gd);
	}
	return gd != 0;
}

ADDetectedGame MadeMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
	// Set the default values for the fallback descriptor's ADGameDescription part.
	Made::g_fallbackDesc.desc.language = Common::UNK_LANG;
	Made::g_fallbackDesc.desc.platform = Common::kPlatformDOS;
	Made::g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;

	// Set default values for the fallback descriptor's MadeGameDescription part.
	Made::g_fallbackDesc.gameID = 0;
	Made::g_fallbackDesc.features = 0;
	Made::g_fallbackDesc.version = 3;

	//return (const ADGameDescription *)&Made::g_fallbackDesc;
	return ADDetectedGame();
}

#if PLUGIN_ENABLED_DYNAMIC(MADE)
	REGISTER_PLUGIN_DYNAMIC(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine);
#else
	REGISTER_PLUGIN_STATIC(MADE, PLUGIN_TYPE_ENGINE, MadeMetaEngine);
#endif