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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/conversations.h"
#include "mads/scene.h"
#include "mads/phantom/phantom_scenes.h"
#include "mads/phantom/phantom_scenes3.h"
namespace MADS {
namespace Phantom {
void Scene3xx::setAAName() {
_game._aaName = Resources::formatAAName(_globals[kTempInterface]);
_vm->_palette->setEntry(254, 43, 47, 51);
}
void Scene3xx::sceneEntrySound() {
if (!_vm->_musicFlag)
return;
switch (_scene->_nextSceneId) {
case 303:
case 304:
case 305:
case 307:
case 308:
if (_globals[kKnockedOverHead])
_vm->_sound->command(33);
else
_vm->_sound->command(16);
break;
case 310:
case 320:
case 330:
case 340:
_vm->_sound->command(36);
break;
default:
if (_scene->_nextSceneId != 306)
_vm->_sound->command(16);
break;
}
}
void Scene3xx::setPlayerSpritesPrefix() {
_vm->_sound->command(5);
if ((_scene->_nextSceneId == 304) || (_scene->_nextSceneId == 305) || (_scene->_nextSceneId == 306) || (_scene->_nextSceneId == 310))
_game._player._spritesPrefix = "";
else {
Common::String oldName = _game._player._spritesPrefix;
if (!_game._player._forcePrefix)
_game._player._spritesPrefix = "RAL";
if (oldName != _game._player._spritesPrefix)
_game._player._spritesChanged = true;
}
_game._player._scalingVelocity = true;
}
/*------------------------------------------------------------------------*/
} // End of namespace Phantom
} // End of namespace MADS
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