aboutsummaryrefslogtreecommitdiff
path: root/engines/mads/phantom/phantom_scenes5.cpp
blob: f40c6ee5c2f74ebe25fa304f95de8a95da8d2f07 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/conversations.h"
#include "mads/scene.h"
#include "mads/phantom/phantom_scenes.h"
#include "mads/phantom/phantom_scenes5.h"

namespace MADS {

namespace Phantom {

void Scene5xx::setAAName() {
	_game._aaName = Resources::formatAAName(1);
	_vm->_palette->setEntry(254, 43, 47, 51);
}

void Scene5xx::sceneEntrySound() {
	if (!_vm->_musicFlag)
		return;

	if ((_globals[kCoffinStatus] == 2) && !_game._visitedScenes.exists(506) && (_globals[kFightStatus] == 0) && (_scene->_currentSceneId == 504))
		_vm->_sound->command(33);
	else if (_scene->_currentSceneId == 505)
		_vm->_sound->command((_vm->_gameConv->_restoreRunning == 20) ? 39 : 16);
	else
		_vm->_sound->command(16);
}

void Scene5xx::setPlayerSpritesPrefix() {
	_vm->_sound->command(5);

	Common::String oldName = _game._player._spritesPrefix;
	if (!_game._player._forcePrefix)
		_game._player._spritesPrefix = "RAL";
	if (oldName != _game._player._spritesPrefix)
		_game._player._spritesChanged = true;

	_game._player._scalingVelocity = true;
}

/*------------------------------------------------------------------------*/

} // End of namespace Phantom
} // End of namespace MADS