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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_RESOURCES_H
#define MADS_RESOURCES_H
#include "common/scummsys.h"
#include "common/stream.h"
#include "common/str.h"
namespace MADS {
class MADSEngine;
class ResourcesManager {
private:
MADSEngine *_vm;
public:
ResourcesManager(MADSEngine *vm);
/**
* Return a named resource
*/
Common::SeekableReadStream *get(const Common::String &resourceName, bool loadFlag = false) {
// TODO
return nullptr;
}
Common::SeekableReadStream *openFile(const Common::String &resourceName) {
return get(resourceName, false);
}
/**
* Release a previously loaded resource
*/
void toss(const Common::String &resourceName) {
// TODO
}
};
} // End of namespace MADS
#endif /* MADS_RESOURCES_H */
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