1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#ifndef MORTEVIELLE_MENU_H
#define MORTEVIELLE_MENU_H
#include "common/rect.h"
#include "common/str.h"
namespace Mortevielle {
enum {
MENU_INVENTORY = 1, MENU_MOVE = 2, MENU_ACTION = 3, MENU_SELF = 4,
MENU_DISCUSS = 5, MENU_FILE = 6, MENU_SAVE = 7, MENU_LOAD = 8
};
class Menu {
private:
byte _charArr[7][24];
int _msg3;
int _msg4;
void util(Common::Point pos);
void invert(int indx);
void menuDown(int ii);
public:
bool _menuActive;
bool _menuSelected;
bool _multiTitle;
bool _menuDisplayed;
Common::String _inventoryStringArray[9];
Common::String _moveStringArray[8];
Common::String _actionStringArray[22];
Common::String _selfStringArray[7];
Common::String _discussStringArray[9];
int _discussMenu[9];
int _inventoryMenu[9];
int _moveMenu[8];
void setText(int menuId, Common::String name);
void setDestinationText(int roomId);
void setInventoryText();
void disableMenuItem(int menuId);
void enableMenuItem(int menuId);
void displayMenu();
void drawMenu();
void menuUp(int xx);
void eraseMenu();
void mdn();
void initMenu();
void setSearchMenu();
void unsetSearchMenu();
};
} // End of namespace Mortevielle
#endif
|