1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#include "mortevielle/mortevielle.h"
#include "mortevielle/dialogs.h"
#include "mortevielle/menu.h"
#include "mortevielle/mouse.h"
#include "mortevielle/outtext.h"
#include "mortevielle/saveload.h"
#include "mortevielle/outtext.h"
#include "common/system.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "engines/util.h"
#include "engines/engine.h"
#include "graphics/palette.h"
#include "graphics/pixelformat.h"
namespace Mortevielle {
MortevielleEngine *g_vm;
MortevielleEngine::MortevielleEngine(OSystem *system, const MortevielleGameDescription *gameDesc):
Engine(system), _gameDescription(gameDesc), _randomSource("mortevielle"),
_soundManager(_mixer) {
g_vm = this;
_debugger.setParent(this);
_dialogManager.setParent(this);
_screenSurface.setParent(this);
_mouse.setParent(this);
_text.setParent(this);
_soundManager.setParent(this);
_savegameManager.setParent(this);
_lastGameFrame = 0;
_mouseClick = false;
_inMainGameLoop = false;
_quitGame = false;
_roomPresenceLuc = false;
_roomPresenceIda = false;
_purpleRoomPresenceLeo = false;
_roomPresenceGuy = false;
_roomPresenceEva = false;
_roomPresenceMax = false;
_roomPresenceBob = false;
_roomPresencePat = false;
_toiletsPresenceBobMax = false;
_bathRoomPresenceBobMax = false;
_juliaRoomPresenceLeo = false;
_soundOff = false;
_largestClearScreen = false;
_hiddenHero = false;
_heroSearching = false;
_keyPressedEsc = false;
_reloadCFIEC = false;
_blo = false;
_col = false;
_syn = false;
_obpart = false;
_destinationOk = false;
_anyone = false;
_uptodatePresence = false;
_textColor = 0;
_currGraphicalDevice = -1;
_newGraphicalDevice = -1;
_place = -1;
_x26KeyCount = -1;
_caff = -1;
_day = 0;
_curPict = nullptr;
_curAnim = nullptr;
_rightFramePict = nullptr;
}
MortevielleEngine::~MortevielleEngine() {
free(_curPict);
free(_curAnim);
free(_rightFramePict);
}
/**
* Specifies whether the engine supports given features
*/
bool MortevielleEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
/**
* Return true if a game can currently be loaded
*/
bool MortevielleEngine::canLoadGameStateCurrently() {
// Saving is only allowed in the main game event loop
return _inMainGameLoop;
}
/**
* Return true if a game can currently be saved
*/
bool MortevielleEngine::canSaveGameStateCurrently() {
// Loading is only allowed in the main game event loop
return _inMainGameLoop;
}
/**
* Load in a savegame at the specified slot number
*/
Common::Error MortevielleEngine::loadGameState(int slot) {
return _savegameManager.loadGame(slot);
}
/**
* Save the current game
*/
Common::Error MortevielleEngine::saveGameState(int slot, const Common::String &desc) {
if (slot == 0)
return Common::kWritingFailed;
return _savegameManager.saveGame(slot, desc);
}
/**
* Support method that generates a savegame name
* @param slot Slot number
*/
Common::String MortevielleEngine::generateSaveFilename(const Common::String &target, int slot) {
if (slot == 0)
// Initial game state loaded when the game starts
return "sav0.mor";
return Common::String::format("%s.%03d", target.c_str(), slot);
}
/**
* Initialize the game state
*/
Common::ErrorCode MortevielleEngine::initialize() {
// Initialize graphics mode
initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT, true);
// Set debug channels
DebugMan.addDebugChannel(kMortevielleCore, "core", "Core debugging");
DebugMan.addDebugChannel(kMortevielleGraphics, "graphics", "Graphics debugging");
// Set up an intermediate screen surface
_screenSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());
// Set the screen mode
_currGraphicalDevice = MODE_EGA;
_resolutionScaler = 2;
_txxFileFl = false;
// Load texts from TXX files
loadTexts();
// Load the mort.dat resource
Common::ErrorCode result = loadMortDat();
if (result != Common::kNoError) {
_screenSurface.free();
return result;
}
// Load some error messages (was previously in chartex())
_hintPctMessage = getString(580); // You should have noticed %d hints
// Set default EGA palette
_paletteManager.setDefaultPalette();
// Setup the mouse cursor
initMouse();
_currGraphicalDevice = MODE_EGA;
_newGraphicalDevice = _currGraphicalDevice;
loadPalette();
loadCFIPH();
loadCFIEC();
decodeNumber(&_cfiecBuffer[161 * 16], (_cfiecBufferSize - (161 * 16)) / 64);
_x26KeyCount = 1;
initMaxAnswer();
initMouse();
loadPlaces();
_soundOff = false;
_largestClearScreen = false;
testKeyboard();
showConfigScreen();
_newGraphicalDevice = _currGraphicalDevice;
testKeyboard();
if (_newGraphicalDevice != _currGraphicalDevice)
_currGraphicalDevice = _newGraphicalDevice;
clearScreen();
_soundManager.loadNoise();
_soundManager.loadAmbiantSounds();
return Common::kNoError;
}
/**
* Loads the contents of the mort.dat data file
*/
Common::ErrorCode MortevielleEngine::loadMortDat() {
Common::File f;
// Open the mort.dat file
if (!f.open(MORT_DAT)) {
GUIErrorMessage("Could not locate 'mort.dat'.");
return Common::kReadingFailed;
}
// Validate the data file header
char fileId[4];
f.read(fileId, 4);
if (strncmp(fileId, "MORT", 4) != 0) {
GUIErrorMessage("The located mort.dat data file is invalid");
return Common::kReadingFailed;
}
// Check the version
if (f.readByte() < MORT_DAT_REQUIRED_VERSION) {
GUIErrorMessage("The located mort.dat data file is too old, please download an updated version on scummvm.org");
return Common::kReadingFailed;
}
f.readByte(); // Minor version
// Loop to load resources from the data file
while (f.pos() < f.size()) {
// Get the Id and size of the next resource
char dataType[4];
int dataSize;
f.read(dataType, 4);
dataSize = f.readUint16LE();
if (!strncmp(dataType, "FONT", 4)) {
// Font resource
_screenSurface.readFontData(f, dataSize);
} else if (!strncmp(dataType, "SSTR", 4)) {
readStaticStrings(f, dataSize, kStaticStrings);
} else if ((!strncmp(dataType, "GSTR", 4)) && (!_txxFileFl)) {
readStaticStrings(f, dataSize, kGameStrings);
} else {
// Unknown section
f.skip(dataSize);
}
}
// Close the file
f.close();
assert(_engineStrings.size() > 0);
return Common::kNoError;
}
/**
* Read in a static strings block, and if the language matches, load up the static strings
*/
void MortevielleEngine::readStaticStrings(Common::File &f, int dataSize, DataType dataType) {
// Figure out what language Id is needed
byte desiredLanguageId;
switch(getLanguage()) {
case Common::EN_ANY:
desiredLanguageId = MORTDAT_LANG_ENGLISH;
break;
case Common::FR_FRA:
desiredLanguageId = MORTDAT_LANG_FRENCH;
break;
case Common::DE_DEU:
desiredLanguageId = MORTDAT_LANG_GERMAN;
break;
default:
warning("Language not supported, switching to English");
desiredLanguageId = MORTDAT_LANG_ENGLISH;
break;
}
// Read in the language
byte languageId = f.readByte();
--dataSize;
// If the language isn't correct, then skip the entire block
if (languageId != desiredLanguageId) {
f.skip(dataSize);
return;
}
// Load in each of the strings
while (dataSize > 0) {
Common::String s;
char ch;
while ((ch = (char)f.readByte()) != '\0')
s += ch;
if (dataType == kStaticStrings)
_engineStrings.push_back(s);
else if (dataType == kGameStrings)
_gameStrings.push_back(s);
dataSize -= s.size() + 1;
}
assert(dataSize == 0);
}
/*-------------------------------------------------------------------------*/
Common::Error MortevielleEngine::run() {
// Initialize the game
Common::ErrorCode err = initialize();
if (err != Common::kNoError)
return err;
// Check for a savegame
int loadSlot = 0;
if (ConfMan.hasKey("save_slot")) {
int gameToLoad = ConfMan.getInt("save_slot");
if ((gameToLoad >= 1) && (gameToLoad <= 999))
loadSlot = gameToLoad;
}
if (loadSlot == 0)
// Show the game introduction
showIntroduction();
// Either load the initial game state savegame, or the specified savegame number
adzon();
_savegameManager.loadSavegame(generateSaveFilename(loadSlot));
// Run the main game loop
mainGame();
// Cleanup (allocated in initialize())
_screenSurface.free();
free(_soundManager._cfiphBuffer);
free(_cfiecBuffer);
return Common::kNoError;
}
/**
* Show the game introduction
*/
void MortevielleEngine::showIntroduction() {
_dialogManager.displayIntroScreen(false);
_dialogManager.checkForF8(142, false);
if (shouldQuit())
return;
_dialogManager.displayIntroFrame2();
_dialogManager.checkForF8(143, true);
if (shouldQuit())
return;
showTitleScreen();
music();
_mixer->stopAll();
}
/**
* Main game loop. Handles potentially playing the game multiple times, such as if the player
* loses, and chooses to start playing the game again.
*/
void MortevielleEngine::mainGame() {
if (_reloadCFIEC)
loadCFIEC();
for (_crep = 1; _crep <= _x26KeyCount; ++_crep)
decodeNumber(&_cfiecBuffer[161 * 16], (_cfiecBufferSize - (161 * 16)) / 64);
_menu.initMenu(this);
charToHour();
initGame();
clearScreen();
drawRightFrame();
_mouse.showMouse();
// Loop to play the game
do {
playGame();
if (shouldQuit())
return;
} while (!_quitGame);
}
/**
* This method handles playing a loaded game
* @remarks Originally called tjouer
*/
void MortevielleEngine::playGame() {
gameLoaded();
// Loop handling actions until the game has to be quit, or show the lose or end sequence
do {
handleAction();
if (shouldQuit())
return;
} while (!((_quitGame) || (_endGame) || (_loseGame)));
if (_endGame)
endGame();
else if (_loseGame)
askRestart();
}
} // End of namespace Mortevielle
|