aboutsummaryrefslogtreecommitdiff
path: root/engines/mortevielle/mortevielle.cpp
blob: 6797a7e649ae6fff7e7cf78780fa2d9e47006fb7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	 See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "common/system.h"
#include "common/debug-channels.h"
#include "engines/util.h"
#include "engines/engine.h"
#include "graphics/palette.h"
#include "graphics/pixelformat.h"
#include "mortevielle/mortevielle.h"
#include "mortevielle/mort.h"
#include "mortevielle/mouse.h"
#include "mortevielle/var_mor.h"

namespace Mortevielle {

MortevielleEngine *g_vm;

MortevielleEngine::MortevielleEngine(OSystem *system, const ADGameDescription *gameDesc):
		Engine(system), _gameDescription(gameDesc) {
	g_vm = this;
	_lastGameFrame = 0;
}

MortevielleEngine::~MortevielleEngine() {
}

bool MortevielleEngine::hasFeature(EngineFeature f) const {
	return false;
}

Common::ErrorCode MortevielleEngine::initialise() {
	// Initialise graphics mode
	initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT, true);

	// Set debug channels
	DebugMan.addDebugChannel(kMortevielleCore, "core", "Core debugging");
	DebugMan.addDebugChannel(kMortevielleGraphics, "graphics", "Graphics debugging");

	// Set up an intermediate screen surface
	_screenSurface.create(SCREEN_WIDTH, SCREEN_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());

	// Set the screen mode
	gd = ega;
	res = 2;

	// Load the mort.dat resource
	return loadMortDat();
}

/**
 * Loads the contents of the Mort.dat data file
 */
Common::ErrorCode MortevielleEngine::loadMortDat() {
	Common::File f;

	// Open the mort.dat file
	if (!f.open(MORT_DAT)) {
		GUIErrorMessage("Could not locate Mort.dat file");
		return Common::kReadingFailed;
	}

	// Validate the data file header
	char fileId[4];
	f.read(fileId, 4);
	if (strncmp(fileId, "MORT", 4) != 0) {
		GUIErrorMessage("The located mort.dat data file is invalid");
		return Common::kReadingFailed;
	}

	// Check the version
	if (f.readByte() < MORT_DAT_REQUIRED_VERSION) {
		GUIErrorMessage("The located mort.dat data file is too a version");
		return Common::kReadingFailed;
	}
	f.readByte();		// Minor version

	// Loop to load resources from the data file
	while (f.pos() < f.size()) {
		// Get the Id and size of the next resource
		char dataType[4];
		int dataSize;
		f.read(dataType, 4);
		dataSize = f.readUint16LE();

		if (!strncmp(dataType, "FONT", 4)) {
			// Font resource
			_screenSurface.readFontData(f, dataSize);
		} else {
			// Unknown section
			f.skip(dataSize);
		}
	}

	f.close();
	return Common::kNoError;
}

bool MortevielleEngine::keyPressed() {
	// Check for any pending key presses
	handleEvents();

	// Check if it's time to draw the next frame
	if (g_system->getMillis() > (_lastGameFrame + GAME_FRAME_DELAY)) {
		_lastGameFrame = g_system->getMillis();
	
		g_vm->_screenSurface.updateScreen();
	}

	// Delay briefly to keep CPU usage down
	g_system->delayMillis(5);

	// Return if there are any pending key presses
	return !_keypresses.empty(); 
}

int MortevielleEngine::getChar() {
	// If there isn't any pending keypress, wait until there is
	while (!shouldQuit() && _keypresses.empty()) {
		keypressed();
	}

	// Return the top keypress
	return shouldQuit() ? 0 : _keypresses.pop();
}

bool MortevielleEngine::handleEvents() {
	Common::Event event;
	if (!g_system->getEventManager()->pollEvent(event))
		return false;

	switch (event.type) {
	case Common::EVENT_LBUTTONDOWN:
	case Common::EVENT_LBUTTONUP:
	case Common::EVENT_RBUTTONDOWN:
	case Common::EVENT_RBUTTONUP:
	case Common::EVENT_MBUTTONDOWN:
	case Common::EVENT_MBUTTONUP:
	case Common::EVENT_MOUSEMOVE:
		x_s = event.mouse.x;
		y_s = event.mouse.y;
		break;

	case Common::EVENT_KEYDOWN:
		addKeypress(event);
		break;
	default:
		break;
	}

	return true;
}

/**
 * Add the specified key to the event queue
 */
void MortevielleEngine::addKeypress(Common::Event &evt) {
	// Check for control keypresses
	if (evt.kbd.hasFlags(Common::KBD_CTRL) && (evt.kbd.keycode >= Common::KEYCODE_a) &&
			(evt.kbd.keycode <= Common::KEYCODE_z)) {
		_keypresses.push(evt.kbd.keycode - Common::KEYCODE_a + 1);
		return;
	}

	// Handle function keys
	if ((evt.kbd.keycode >= Common::KEYCODE_F1) && (evt.kbd.keycode <= Common::KEYCODE_F12)) {
		_keypresses.push(59 + evt.kbd.keycode - Common::KEYCODE_F1);
	}
}

/*-------------------------------------------------------------------------*/

Common::Error MortevielleEngine::run() {
	// Initialise the game
	Common::ErrorCode err = initialise();
	if (err != Common::kNoError)
		return err;

	// Set default palette
	_paletteManager.setDefaultPalette();

	// Dispatch to the game's main routine
	mortevielle_main();

	return Common::kNoError;
}

} // End of namespace Mortevielle