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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Mortville Manor DOS source code
* Copyright (c) 1987-1989 Lankhor
*/
#ifndef MORTEVIELLE_SOUND_H
#define MORTEVIELLE_SOUND_H
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "common/mutex.h"
#include "common/queue.h"
namespace Mortevielle {
class MortevielleEngine;
const int kNullValue = 255;
const int kTempoMusic = 71;
const int kTempoNoise = 78;
const int kTempoF = 80;
const int kTempoM = 89;
struct SpeechQueue {
int _val;
int _code;
int _acc;
int _freq;
int _rep;
};
typedef int tablint[256];
class SoundManager {
private:
MortevielleEngine *_vm;
byte *_ambiantNoiseBuf;
byte *_noiseBuf;
int _phonemeNumb;
int _soundType;
SpeechQueue _queue[3];
byte _wordBuf[1712];
byte _troctBuf[10576];
bool _buildingSentence;
int _ptr_oct;
int _tbi[256];
Audio::QueuingAudioStream *_audioStream;
void loadPhonemeSounds();
void moveQueue();
void initQueue();
void handlePhoneme();
void spfrac(int wor);
void charg_car(int &currWordNumb);
void entroct(byte o);
void cctable(tablint &t);
void trait_car();
void regenbruit();
void litph(tablint &t, int typ, int tempo);
public:
SoundManager(MortevielleEngine *vm, Audio::Mixer *mixer);
~SoundManager();
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
uint16 *_cfiphBuffer;
int decodeMusic(const byte *PSrc, byte *PDest, int size);
void playSong(const byte *buf, uint usize, uint loops);
void loadAmbiantSounds();
void loadNoise();
void startSpeech(int rep, int ht, int typ);
void waitSpeech();
};
} // End of namespace Mortevielle
#endif
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