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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/encryptedfile.h"
#include "mutationofjb/mutationofjb.h"
#include "mutationofjb/room.h"
#include "mutationofjb/script.h"
#include "mutationofjb/util.h"
#include "mutationofjb/commands/command.h"
#include "common/util.h"
#include "common/str.h"
#include "common/translation.h"
namespace MutationOfJB {
Game::Game(MutationOfJBEngine *vm)
: _vm(vm), _scriptExecCtx(*this) {
_gameData = new GameData;
loadGameData(false);
EncryptedFile globalScriptFile;
globalScriptFile.open("global.atn");
_globalScript = new Script;
_globalScript->loadFromStream(globalScriptFile);
globalScriptFile.close();
_localScript = nullptr;
_room = new Room(_vm->getScreen());
changeScene(13, false); // Initial scene.
}
GameData &Game::getGameData() {
return *_gameData;
}
Script *Game::getGlobalScript() const {
return _globalScript;
}
Script *Game::getLocalScript() const {
return _localScript;
}
bool Game::loadGameData(bool partB) {
EncryptedFile file;
const char *fileName = !partB ? "startup.dat" : "startupb.dat";
file.open(fileName);
if (!file.isOpen()) {
reportFileMissingError(fileName);
return false;
}
_gameData->loadFromStream(file);
file.close();
return true;
}
void Game::changeScene(uint8 sceneId, bool partB) {
_gameData->_lastScene = _gameData->_currentScene;
_gameData->_currentScene = sceneId;
_room->load(_gameData->_currentScene, partB);
if (_localScript) {
delete _localScript;
_localScript = nullptr;
}
EncryptedFile scriptFile;
Common::String fileName = Common::String::format("scrn%d%s.atn", sceneId, partB ? "b" : "");
scriptFile.open(fileName);
if (!scriptFile.isOpen()) {
reportFileMissingError(fileName.c_str());
return;
}
// TODO Actually parse this.
Common::String dummy;
dummy = scriptFile.readLine(); // Skip first line.
scriptFile.seek(126, SEEK_CUR); // Skip 126 bytes.
_localScript = new Script;
_localScript->loadFromStream(scriptFile);
scriptFile.close();
}
void Game::update() {
_scriptExecCtx.runActiveCommand();
}
}
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