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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE1300_SPRITES_H
#define NEVERHOOD_MODULES_MODULE1300_SPRITES_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/smackerplayer.h"
namespace Neverhood {
class AsScene1302Bridge : public AnimatedSprite {
public:
AsScene1302Bridge(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void stLowerBridge();
void stRaiseBridge();
void cbLowerBridgeEvent();
};
class SsScene1302Fence : public StaticSprite {
public:
SsScene1302Fence(NeverhoodEngine *vm);
protected:
int16 _firstY;
void update();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void suMoveDown();
void suMoveUp();
};
class AsScene1303Balloon : public AnimatedSprite {
public:
AsScene1303Balloon(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
uint32 hmBalloonPopped(int messageNum, const MessageParam ¶m, Entity *sender);
void stPopBalloon();
};
class AsScene1304Needle : public AnimatedSprite {
public:
AsScene1304Needle(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, int16 x, int16 y);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
class AsScene1306Elevator : public AnimatedSprite {
public:
AsScene1306Elevator(NeverhoodEngine *vm, Scene *parentScene, AnimatedSprite *asElevatorDoor);
protected:
Scene *_parentScene;
AnimatedSprite *_asElevatorDoor;
bool _isUp;
bool _isDown;
int _countdown;
void update();
void upGoingDown();
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void stGoingUp();
void cbGoingUpEvent();
void stGoingDown();
void cbGoingDownEvent();
};
class AsScene1307Key : public AnimatedSprite {
public:
AsScene1307Key(NeverhoodEngine *vm, Scene *parentScene, uint keyIndex, NRect *clipRects);
protected:
Scene *_parentScene;
NPointArray *_pointList;
uint _pointIndex;
int _frameIndex;
uint _keyIndex;
NRect *_clipRects;
bool _isClickable;
int16 _prevX, _prevY;
int16 _deltaX, _deltaY;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void suRemoveKey();
void suInsertKey();
void suMoveKey();
void stRemoveKey();
void stInsertKey();
void stMoveKey();
void stUnlock();
void stInsert();
};
class AsScene1308JaggyDoor : public AnimatedSprite {
public:
AsScene1308JaggyDoor(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void stOpenDoor();
void stOpenDoorDone();
void stCloseDoor();
void stCloseDoorDone();
};
class AsScene1308KeyboardDoor : public AnimatedSprite {
public:
AsScene1308KeyboardDoor(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void stFallingKeys();
void stFallingKeysDone();
};
class AsScene1308LightWallSymbols : public AnimatedSprite {
public:
AsScene1308LightWallSymbols(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
void stFadeIn();
void stFadeOut();
void stFadeOutDone();
};
class SsScene1308Number : public StaticSprite {
public:
SsScene1308Number(NeverhoodEngine *vm, uint32 fileHash, int index);
};
class AsScene1308Mouse : public AnimatedSprite {
public:
AsScene1308Mouse(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE1300_SPRITES_H */
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