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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_H
#define PEGASUS_H
#include "common/list.h"
#include "common/macresman.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "common/rect.h"
#include "common/util.h"
#include "engines/engine.h"
#include "pegasus/graphics.h"
#include "pegasus/input.h"
#include "pegasus/video.h"
#include "pegasus/neighborhood/neighborhood.h"
namespace Video {
class Video::QuickTimeDecoder;
}
namespace Pegasus {
class PegasusConsole;
struct PegasusGameDescription;
class SoundManager;
class VideoManager;
class GraphicsManager;
class Idler;
class Cursor;
static const int kViewScreenOffset = 64;
struct OverviewHotspot {
Common::Rect rect;
uint32 time;
};
enum GameMode {
kIntroMode,
kMainMenuMode,
kMainGameMode,
kQuitMode
};
class PegasusEngine : public ::Engine, public InputHandler {
friend class InputHandler;
public:
PegasusEngine(OSystem *syst, const PegasusGameDescription *gamedesc);
virtual ~PegasusEngine();
const PegasusGameDescription *_gameDescription;
bool hasFeature(EngineFeature f) const;
GUI::Debugger *getDebugger();
VideoManager *_video;
GraphicsManager *_gfx;
Common::MacResManager *_resFork, *_inventoryLid, *_biochipLid;
bool isDemo() const;
void addIdler(Idler *idler);
void removeIdler(Idler *idler);
protected:
Common::Error run();
Cursor *_cursor;
private:
// Intro
void runIntro();
void runMainMenu();
void drawMenu(int buttonSelected);
void drawMenuButtonHighlighted(int buttonSelected);
void drawMenuButtonSelected(int buttonSelected);
//void runInterfaceOverview();
void setGameMode(int buttonSelected);
// Interface
void drawInterface();
//void drawCompass();
//void runPauseMenu();
void showLoadDialog();
// Interface Overview
void runInterfaceOverview();
void drawInterfaceOverview(const OverviewHotspot &hotspot, Video::QuickTimeDecoder *video);
// Credits
void runCredits();
void drawCredits(int button, bool highlight, int frame, Video::QuickTimeDecoder *video);
void runDemoCredits();
// Main Game Functions
void mainGameLoop();
void changeLocation(tNeighborhoodID neighborhood);
// Misc Functions
static Common::String getTimeZoneFolder(tNeighborhoodID neighborhood);
static Common::String getTimeZoneDesc(tNeighborhoodID neighborhood);
// Game Variables
bool _adventureMode;
GameMode _gameMode;
// Console
PegasusConsole *_console;
// Intro Directory Code
bool detectOpeningClosingDirectory();
Common::String _introDirectory;
// Idlers
Common::List<Idler *> _idlers;
void giveIdleTime();
// Items
void createItems();
void createItem(tItemID itemID, tNeighborhoodID neighborhoodID, tRoomID roomID, tDirectionConstant direction);
};
} // End of namespace Pegasus
#endif
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