blob: 23c94eddc9962aaa6fa9aa603b6481b5be383a5e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lead_actor.h"
#include "../walk/walk_mgr.h"
#include "../cursor_mgr.h"
#include "engines/pink/sequences/sequencer.h"
#include "../archive.h"
#include "../page.h"
#include "../pink.h"
namespace Pink {
void LeadActor::deserialize(Archive &archive) {
Actor::deserialize(archive);
_cursorMgr = static_cast<CursorMgr*>(archive.readObject());
_walkMgr = static_cast<WalkMgr*>(archive.readObject());
_sequencer = static_cast<Sequencer*>(archive.readObject());
}
void LeadActor::setNextExecutors(Common::String &nextModule, Common::String &nextPage) {
//TODO check for lead actor state
_page->getGame()->setNextExecutors(nextModule, nextPage);
}
} // End of namespace Pink
|