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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "page.h"
#include "engines/pink/objects/actors/lead_actor.h"
namespace Pink {
void Page::load(Archive &archive) {
archive.mapObject(this);
NamedObject::deserialize(archive);
archive.readString(); //skip directory
archive >> _actors;
}
Actor *Page::findActor(Common::String &name) {
return *Common::find_if(_actors.begin(), _actors.end(), [&name]
(Actor *actor) {
return name == actor->getName();
});;
}
Sound *Page::loadSound(Common::String &fileName) {
return _resMgr.loadSound(fileName);
}
void Page::toConsole() {
for (int i = 0; i < _actors.size(); ++i) {
_actors[i]->toConsole();
}
}
void Page::init() {
LeadActor::State state = _leadActor->getState();
bool unk = (state == LeadActor::kInventory || state == LeadActor::kPDA);
for (int i = 0; i < _actors.size(); ++i) {
_actors[i]->init(unk);
}
}
} // End of namespace Pink
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