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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "prince/detection.h"
namespace Prince {
int PrinceEngine::getGameType() const {
return _gameDescription->gameType;
}
const char *PrinceEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
uint32 PrinceEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
Common::Language PrinceEngine::getLanguage() const {
return _gameDescription->desc.language;
}
bool PrinceMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
using namespace Prince;
const PrinceGameDescription *gd = (const PrinceGameDescription *)desc;
if (gd) {
*engine = new PrinceEngine(syst, gd);
}
return gd != 0;
}
bool PrinceMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup);
}
bool Prince::PrinceEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime) ||
(f == kSupportsRTL);
}
} // End of namespace Prince
#if PLUGIN_ENABLED_DYNAMIC(PRINCE)
REGISTER_PLUGIN_DYNAMIC(PRINCE, PLUGIN_TYPE_ENGINE, Prince::PrinceMetaEngine);
#else
REGISTER_PLUGIN_STATIC(PRINCE, PLUGIN_TYPE_ENGINE, Prince::PrinceMetaEngine);
#endif
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