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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "prince/hero.h"
#include "prince/hero_set.h"
#include "prince/animation.h"
#include "prince/resource.h"
namespace Prince {
static const uint32 kMoveSetSize = 26;
Hero::Hero() : _number(0), _visible(false), _state(STAY), _middleX(0), _middleY(0)
, _boreNum(0), _currHeight(0), _moveDelay(0), _shadMinus(1) {
}
bool Hero::loadAnimSet(uint32 animSetNr) {
animSetNr = 6;
if (animSetNr > sizeof(heroSetTable)) {
return false;
}
for (uint32 i = 0; i < _moveSet.size(); ++i) {
delete _moveSet[i];
}
const HeroSetAnimNames &animSet = *heroSetTable[animSetNr];
_moveSet.resize(kMoveSetSize);
for (uint32 i = 0; i < kMoveSetSize; ++i) {
debug("Anim set item %d %s", i, animSet[i]);
Animation *anim = NULL;
if (animSet[i] != NULL) {
anim = new Animation();
Resource::loadResource(anim, animSet[i]);
}
_moveSet[i] = anim;
}
return true;
}
const Graphics::Surface * Hero::getSurface() {
if (_moveSet[3]) {
return _moveSet[3]->getSurface(0);
}
return NULL;
}
}
/* vim: set tabstop=4 noexpandtab: */
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