1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PRINCE_H
#define PRINCE_H
#include "common/random.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/textconsole.h"
#include "common/rect.h"
#include "common/events.h"
#include "image/bmp.h"
#include "gui/debugger.h"
#include "engines/engine.h"
#include "engines/util.h"
#include "audio/mixer.h"
#include "video/flic_decoder.h"
#include "prince/mob.h"
#include "prince/object.h"
namespace Prince {
struct PrinceGameDescription;
class PrinceEngine;
class GraphicsMan;
class Script;
class Interpreter;
class InterpreterFlags;
class Debugger;
class MusicPlayer;
class VariaTxt;
class Cursor;
class MhwanhDecoder;
class Font;
class Hero;
class Animation;
struct Text {
const char *_str;
uint16 _x, _y;
uint16 _time;
uint32 _color;
Text() : _str(NULL), _x(0), _y(0), _time(0), _color(255){
}
};
struct AnimListItem {
uint16 _type;
uint16 _fileNumber;
uint16 _startPhase;
uint16 _endPhase;
uint16 _loopPhase;
int16 _x;
int16 _y;
uint16 _loopType;
uint16 _nextAnim;
uint16 _flags;
bool loadFromStream(Common::SeekableReadStream &stream);
};
struct DebugChannel {
enum Type {
kScript,
kEngine
};
};
class PrinceEngine : public Engine {
protected:
Common::Error run();
public:
PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc);
virtual ~PrinceEngine();
virtual bool hasFeature(EngineFeature f) const;
int getGameType() const;
const char *getGameId() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
const PrinceGameDescription *_gameDescription;
Video::FlicDecoder _flicPlayer;
VariaTxt *_variaTxt;
uint32 _talkTxtSize;
byte *_talkTxt;
bool loadLocation(uint16 locationNr);
bool loadAnim(uint16 animNr, bool loop);
bool loadVoice(uint32 textSlot, uint32 sampleSlot, const Common::String &name);
bool loadSample(uint32 sampleSlot, const Common::String &name);
void playSample(uint16 sampleId, uint16 loopType);
void stopSample(uint16 sampleId);
virtual GUI::Debugger *getDebugger();
void changeCursor(uint16 curId);
void printAt(uint32 slot, uint8 color, const char *s, uint16 x, uint16 y);
static const uint8 MAXTEXTS = 32;
Text _textSlots[MAXTEXTS];
uint64 _frameNr;
Hero* _mainHero;
Hero* _secondHero;
private:
bool playNextFrame();
void keyHandler(Common::Event event);
void hotspot();
void scrollCameraRight(int16 delta);
void scrollCameraLeft(int16 delta);
void drawScreen();
void showTexts();
void init();
void showLogo();
uint32 getTextWidth(const char *s);
void debugEngine(const char *s, ...);
uint16 _locationNr;
uint8 _cursorNr;
Common::RandomSource *_rnd;
Image::BitmapDecoder *_roomBmp;
Cursor *_cursor1;
Cursor *_cursor2;
MhwanhDecoder *_walizkaBmp;
Debugger *_debugger;
GraphicsMan *_graph;
Script *_script;
InterpreterFlags *_flags;
Interpreter *_interpreter;
Font *_font;
MusicPlayer *_midiPlayer;
static const uint32 MAX_SAMPLES = 60;
Common::SeekableReadStream *_voiceStream[MAX_SAMPLES];
Audio::SoundHandle _soundHandle[MAX_SAMPLES];
Animation *_zoom;
Common::Array<Mob> _mobList;
Common::Array<Object *> _objList;
Common::Array<AnimListItem> _animList;
uint16 _cameraX;
uint16 _newCameraX;
uint16 _sceneWidth;
bool _flicLooped;
void mainLoop();
};
} // End of namespace Prince
#endif
/* vim: set tabstop=4 noexpandtab: */
|