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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PRINCE_H
#define PRINCE_H
#include "common/random.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/textconsole.h"
#include "common/rect.h"
#include "common/events.h"
#include "graphics/decoders/bmp.h"
#include "gui/debugger.h"
#include "engines/engine.h"
#include "engines/util.h"
#include "audio/mixer.h"
#include "video/flic_decoder.h"
#include "prince/font.h"
#include "prince/mhwanh.h"
namespace Prince {
struct PrinceGameDescription;
class PrinceEngine;
class GraphicsMan;
class Script;
class Debugger;
class PrinceEngine : public Engine {
protected:
Common::Error run();
public:
PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc);
virtual ~PrinceEngine();
virtual bool hasFeature(EngineFeature f) const;
int getGameType() const;
const char *getGameId() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
const PrinceGameDescription *_gameDescription;
Video::FlicDecoder _flicPlayer;
bool loadLocation(uint16 locationNr);
bool loadAnim(uint16 animNr);
virtual GUI::Debugger *getDebugger();
private:
bool playNextFrame();
void keyHandler(Common::Event event);
Common::RandomSource *_rnd;
Graphics::BitmapDecoder _roomBmp;
uint16 _locationNr;
MhwanhDecoder _walizkaBmp;
Debugger *_debugger;
GraphicsMan *_graph;
Script *_script;
Font _font;
void mainLoop();
};
} // End of namespace Prince
#endif
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