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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/* Sound engine */
#ifndef SCI_AUDIO_H
#define SCI_AUDIO_H
namespace Sci {
class ResourceManager;
class AudioPlayer {
public:
AudioPlayer(ResourceManager *resMan) : _resMan(resMan), _audioRate(11025) { }
AudioPlayer::~AudioPlayer() { stopAudio(); }
void setAudioRate(uint16 rate) { _audioRate = rate; }
Audio::SoundHandle* getAudioHandle() { return &_audioHandle; }
int getAudioPosition();
int startAudio(uint16 module, uint32 tuple);
void stopAudio() { g_system->getMixer()->stopHandle(_audioHandle); }
void pauseAudio() { g_system->getMixer()->pauseHandle(_audioHandle, true); }
void resumeAudio() { g_system->getMixer()->pauseHandle(_audioHandle, false); }
private:
ResourceManager *_resMan;
uint16 _audioRate;
Audio::SoundHandle _audioHandle;
Audio::AudioStream* getAudioStream(uint32 number, uint32 volume, int *sampleLen);
};
} // End of namespace Sci
#endif // SCI_SFX_CORE_H
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