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MODULE := engines/sherlock
MODULE_OBJS = \
scalpel/darts.o \
scalpel/scalpel.o \
tattoo/tattoo.o \
animation.o \
debugger.o \
detection.o \
events.o \
inventory.o \
journal.o \
map.o \
objects.o \
people.o \
resources.o \
saveload.o \
scene.o \
screen.o \
settings.o \
sherlock.o \
sound.o \
surface.o \
talk.o \
user_interface.o
# This module can be built as a plugin
ifeq ($(ENABLE_SHERLOCK), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
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