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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_FONTTEXT_H
#define SLUDGE_FONTTEXT_H
#include "common/hashmap.h"
#include "common/ustr.h"
#include "sludge/sprites.h"
#include "sludge/utf8.h"
namespace Sludge {
struct SpriteBank;
class SpritePalette;
class TextManager {
public:
TextManager();
virtual ~TextManager();
int stringWidth(const Common::String &theText);
int stringLength(const Common::String &theText);
bool loadFont(int filenum, const Common::String &charOrder, int);
void pasteString(const Common::String &theText, int, int, SpritePalette &);
void pasteStringToBackdrop(const Common::String &theText, int xOff, int y, SpritePalette &thePal);
void burnStringToBackdrop(const Common::String &theText, int xOff, int y, SpritePalette &thePal);
bool isInFont(const Common::String &theText);
void setFontSpace(int fontSpace) { _fontSpace = fontSpace; }
int getFontHeight() const { return _fontHeight; }
// load & save
void saveFont(Common::WriteStream *stream);
void loadFont(int ssgVersion, Common::SeekableReadStream *stream);
private:
SpriteBank _theFont;
int _fontHeight, _numFontColours, _loadedFontNum;
UTF8Converter _fontOrder;
int16 _fontSpace;
Common::HashMap<uint32, uint32> _fontTable;
inline uint32 fontInTable(uint32 x) { return _fontTable[x]; }
};
void setFontColour(SpritePalette &sP, byte r, byte g, byte b);
} // End of namespace Sludge
#endif
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