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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */
#ifndef SLUDGE_FONTTEXT_H
#define SLUDGE_FONTTEXT_H

#include "common/ustr.h"

namespace Sludge {

bool loadFont(int filenum, const Common::String &charOrder, int);
void pasteString(const Common::String &theText, int, int, spritePalette &);
void fixFont(spritePalette &spal);
void setFontColour(spritePalette &sP, byte r, byte g, byte b);
int stringWidth(const Common::String &theText);
int stringLength(const Common::String &theText);
void pasteStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal);
void burnStringToBackdrop(const Common::String &theText, int xOff, int y, spritePalette &thePal);
bool isInFont(const Common::String &theText);

} // End of namespace Sludge

#endif