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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm-startrek.googlecode.com/svn/trunk/graphics.h $
* $Id: graphics.h 2 2009-09-12 20:13:40Z clone2727 $
*
*/
#ifndef STARTREK_GRAPHICS_H
#define STARTREK_GRAPHICS_H
#include "startrek/bitmap.h"
#include "startrek/font.h"
#include "startrek/startrek.h"
#include "startrek/sprite.h"
#include "common/ptr.h"
#include "common/rect.h"
#include "common/stream.h"
using Common::SharedPtr;
namespace StarTrek {
class Font;
class StarTrekEngine;
const int SCREEN_WIDTH = 320;
const int SCREEN_HEIGHT = 200;
const int MAX_SPRITES = 32;
const int MAX_MENUBUTTONS = 16; // This is arbitrary, the original game has no such limit
const int TEXTBOX_WIDTH = 26;
// Keeps track of data for a list of buttons making up a menu
struct Menu {
Sprite sprites[MAX_MENUBUTTONS];
uint16 retvals[MAX_MENUBUTTONS];
uint16 buttonVar2;
SharedPtr<FileStream> menuFile;
uint16 numButtons;
uint16 buttonVar1;
SharedPtr<Menu> nextMenu;
Menu() : nextMenu(SharedPtr<Menu>()) {}
};
class Graphics;
typedef Common::String (Graphics::*TextGetterFunc)(int, int, Common::String *);
class Graphics {
public:
Graphics(StarTrekEngine *vm);
~Graphics();
void loadEGAData(const char *egaFile);
void drawBackgroundImage(const char *filename);
void loadPalette(const Common::String &paletteFile);
void loadPri(const char *priFile);
SharedPtr<Bitmap> loadBitmap(Common::String basename);
void redrawScreen();
void drawSprite(const Sprite &sprite);
void drawSprite(const Sprite &sprite, const Common::Rect &rect);
void drawAllSprites();
void addSprite(Sprite *sprite);
void delSprite(Sprite *sprite);
private:
void drawBitmapToScreen(Bitmap *bitmap);
StarTrekEngine *_vm;
Font *_font;
bool _egaMode;
byte *_egaData;
byte *_priData;
byte *_lutData;
Common::Rect _screenRect;
Bitmap *_backgroundImage;
Bitmap *_canvas;
Sprite *_sprites[MAX_SPRITES];
int _numSprites;
Common::Point _mousePos;
Sprite _mouseSprite;
// text.cpp (TODO: separate class)
public:
int showText(TextGetterFunc textGetter, int var, int xoffset, int yoffset, int textColor, int argC, int maxTextLines, int arg10);
Common::String tmpFunction(int choiceIndex, int var, Common::String *speakerTextOutput);
SharedPtr<TextBitmap> initTextSprite(int *xoffsetPtr, int *yoffsetPtr, byte textColor, int numTextLines, bool withHeader, Sprite *sprite);
private:
Common::String skipOverAudioPrompt(const Common::String &str);
int getNumLines(const Common::String &str);
Common::String readLineFormattedText(TextGetterFunc textGetter, int var, int choiceIndex, SharedPtr<TextBitmap> textBitmap, int numTextboxLines, int *numLines);
void loadMenuButtons(Common::String mnuFilename, int xpos, int ypos);
void warpMousePosition(int x, int y);
uint16 _textboxVar1;
uint32 _textboxVar2;
uint32 _textboxVar3;
uint16 _textboxVar4;
uint16 _textboxVar5;
uint16 _textboxVar6;
uint16 _textboxVar7;
bool _textboxHasMultipleChoices;
SharedPtr<Menu> _activeMenu;
};
}
#endif
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