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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm-startrek.googlecode.com/svn/trunk/graphics.h $
* $Id: graphics.h 2 2009-09-12 20:13:40Z clone2727 $
*
*/
#include "startrek/sprite.h"
namespace StarTrek {
void Sprite::setBitmap(SharedPtr<Bitmap> b) {
bitmap = b;
bitmapChanged = 1;
}
/**
* Returns a rect containing the sprite's bitmap on the screen.
*/
Common::Rect Sprite::getRect() {
Common::Rect rect(bitmap->width, bitmap->height);
rect.translate(pos.x - bitmap->xoffset, pos.y - bitmap->yoffset);
return rect;
}
}
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