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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gui/debugger.h"
#include "supernova/supernova.h"
#include "supernova/state.h"
#include "supernova/console.h"
namespace Supernova {
Console::Console(SupernovaEngine *vm, GameManager *gm)
{
registerCmd("render", WRAP_METHOD(Console, cmdRenderImage));
registerCmd("play", WRAP_METHOD(Console, cmdPlaySound));
registerCmd("music", WRAP_METHOD(Console, cmdMusic));
registerCmd("list", WRAP_METHOD(Console, cmdList));
registerCmd("inventory", WRAP_METHOD(Console, cmdInventory));
registerCmd("giveall", WRAP_METHOD(Console, cmdGiveAll));
_vm = vm;
_gm = gm;
}
bool Console::cmdRenderImage(int argc, const char **argv) {
if (argc != 3) {
debugPrintf("Usage: render [filenumber] [section]\n");
return true;
}
_vm->renderImage(atoi(argv[1]), atoi(argv[2]));
return true;
}
bool Console::cmdPlaySound(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: play [0-%d]\n", kAudioNumSamples - 1);
return true;
}
int sample = Common::String(argv[1]).asUint64();
_vm->playSound(static_cast<AudioIndex>(sample));
return true;
}
bool Console::cmdMusic(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Usage: music [49/52]\n");
return true;
}
_vm->playSoundMod(atoi(argv[1]));
return true;
}
bool Console::cmdList(int argc, const char **argv) {
// Objects in room and sections
return true;
}
bool Console::cmdInventory(int argc, const char **argv) {
if (argc != 2 || argc != 3) {
debugPrintf("Usage: inventory [list][add/remove [object]]");
return true;
}
// TODO
return true;
}
bool Console::cmdGiveAll(int argc, const char **argv) {
_gm->takeObject(*_gm->_rooms[INTRO]->getObject(0));
_gm->takeObject(*_gm->_rooms[INTRO]->getObject(1));
_gm->takeObject(*_gm->_rooms[INTRO]->getObject(2));
_gm->takeObject(*_gm->_rooms[GENERATOR]->getObject(2)); // Commander Keycard
_gm->takeObject(*_gm->_rooms[GENERATOR]->getObject(0)); // Power Cord with Plug
_gm->takeObject(*_gm->_rooms[CABIN_L1]->getObject(5)); // Pen
_gm->takeObject(*_gm->_rooms[CABIN_R3]->getObject(0)); // Chess Board
_gm->takeObject(*_gm->_rooms[CABIN_R3]->getObject(9)); // Rope
_gm->takeObject(*_gm->_rooms[AIRLOCK]->getObject(4)); // Helmet
_gm->takeObject(*_gm->_rooms[AIRLOCK]->getObject(5)); // Space Suit
_gm->takeObject(*_gm->_rooms[AIRLOCK]->getObject(6)); // Supply
}
}
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