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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

/*
 * This code is based on Broken Sword 2.5 engine
 *
 * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
 *
 * Licensed under GNU GPL v2
 *
 */

#ifndef SWORD25_VECTORIMAGERENDERER_H
#define SWORD25_VECTORIMAGERENDERER_H

// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------

#include "sword25/kernel/common.h"

#if 0 // TODO
#include "agg_rendering_buffer.h"
#include "agg_pixfmt_rgba.h"
#include "agg_renderer_scanline.h"
#include "agg_rasterizer_scanline_aa.h"
#include "agg_rasterizer_compound_aa.h"
#include "agg_scanline_u.h"
#include "agg_scanline_bin.h"
#include "agg_trans_affine.h"
#include "agg_span_allocator.h"
#endif

namespace Sword25 {

class VectorImage;


/**
    @brief Rendert BS_VectorImage Objekte
*/

class VectorImageRenderer {
public:
	VectorImageRenderer();

	bool Render(const VectorImage &VectorImage,
	            float ScaleFactorX, float ScaleFactorY,
	            unsigned int &Width, unsigned int &Height,
	            byte *ImageData,
	            float LineScaleFactor = 1.0f,
	            bool NoAlphaShapes = false);

private:
#if 0
	typedef agg::pixfmt_rgba32_pre PixelFormatType;
	typedef agg::renderer_base<PixelFormatType> BaseRendererType;
	typedef agg::renderer_scanline_aa_solid<BaseRendererType> ScanlineRendererType;

	agg::rendering_buffer rbuf;
	PixelFormatType PixelFormat;
	BaseRendererType BaseRenderer;
	ScanlineRendererType ScanlineRenderer;
	agg::rasterizer_scanline_aa<agg::rasterizer_sl_clip_dbl> Rasterizer;
	agg::rasterizer_compound_aa<agg::rasterizer_sl_clip_dbl> CompoundRasterizer;
	agg::scanline_u8 Scanline;
	agg::scanline_bin ScanlineBin;
	agg::trans_affine Scale;
	agg::span_allocator<agg::rgba8> Alloc;
#endif
};

} // End of namespace Sword25

#endif