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// TODO: Properly replace all game occurances that use these types with proper ScummVM types, and remove this file
#ifndef SWORD25_STDINT_H
#define SWORD25_STDINT_H
#include "common/scummsys.h"
typedef uint8 uint8_t;
typedef uint16 uint16_t;
typedef uint32 uint32_t;
typedef int8 int8_t;
typedef int16 int16_t;
typedef int32 int32_t;
typedef unsigned long long uint64_t;
typedef signed long long int64_t;
typedef unsigned long long uint64;
typedef signed long long int64;
#endif
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