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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SWORD25_PERSISTENCESERVICE_H
#define SWORD25_PERSISTENCESERVICE_H
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/common.h"
namespace Sword25 {
// -----------------------------------------------------------------------------
// Class declaration
// -----------------------------------------------------------------------------
class BS_PersistenceService {
public:
BS_PersistenceService();
virtual ~BS_PersistenceService();
// -----------------------------------------------------------------------------
// Singleton Method
// -----------------------------------------------------------------------------
static BS_PersistenceService &GetInstance();
// -----------------------------------------------------------------------------
// Interface
// -----------------------------------------------------------------------------
static unsigned int GetSlotCount();
static Common::String GetSavegameDirectory();
void ReloadSlots();
bool IsSlotOccupied(unsigned int SlotID);
bool IsSavegameCompatible(unsigned int SlotID);
Common::String &GetSavegameDescription(unsigned int SlotID);
Common::String &GetSavegameFilename(unsigned int SlotID);
bool SaveGame(unsigned int SlotID, const Common::String & ScreenshotFilename);
bool LoadGame(unsigned int SlotID);
private:
struct Impl;
Impl * m_impl;
};
} // End of namespace Sword25
#endif
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