diff options
Diffstat (limited to 'engines/sword25/kernel/persistenceservice.h')
-rwxr-xr-x | engines/sword25/kernel/persistenceservice.h | 66 |
1 files changed, 35 insertions, 31 deletions
diff --git a/engines/sword25/kernel/persistenceservice.h b/engines/sword25/kernel/persistenceservice.h index e707d91f94..2ab1747688 100755 --- a/engines/sword25/kernel/persistenceservice.h +++ b/engines/sword25/kernel/persistenceservice.h @@ -1,21 +1,27 @@ -// ----------------------------------------------------------------------------- -// This file is part of Broken Sword 2.5 -// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer -// -// Broken Sword 2.5 is free software; you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation; either version 2 of the License, or -// (at your option) any later version. -// -// Broken Sword 2.5 is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with Broken Sword 2.5; if not, write to the Free Software -// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -// ----------------------------------------------------------------------------- +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ #ifndef SWORD25_PERSISTENCESERVICE_H #define SWORD25_PERSISTENCESERVICE_H @@ -25,42 +31,38 @@ // ----------------------------------------------------------------------------- #include "sword25/kernel/common.h" -#include "sword25/kernel/memlog_off.h" -#include <string> -#include <vector> -#include "sword25/kernel/memlog_on.h" + +namespace Sword25 { // ----------------------------------------------------------------------------- // Class declaration // ----------------------------------------------------------------------------- -class BS_PersistenceService -{ +class BS_PersistenceService { public: BS_PersistenceService(); virtual ~BS_PersistenceService(); // ----------------------------------------------------------------------------- - // Singleton-Methode + // Singleton Method // ----------------------------------------------------------------------------- - static BS_PersistenceService & GetInstance(); - + static BS_PersistenceService &GetInstance(); // ----------------------------------------------------------------------------- // Interface // ----------------------------------------------------------------------------- static unsigned int GetSlotCount(); - static std::string GetSavegameDirectory(); + static Common::String GetSavegameDirectory(); void ReloadSlots(); bool IsSlotOccupied(unsigned int SlotID); bool IsSavegameCompatible(unsigned int SlotID); - std::string & GetSavegameDescription(unsigned int SlotID); - std::string & GetSavegameFilename(unsigned int SlotID); + Common::String &GetSavegameDescription(unsigned int SlotID); + Common::String &GetSavegameFilename(unsigned int SlotID); - bool SaveGame(unsigned int SlotID, const std::string & ScreenshotFilename); + bool SaveGame(unsigned int SlotID, const Common::String & ScreenshotFilename); bool LoadGame(unsigned int SlotID); private: @@ -68,4 +70,6 @@ private: Impl * m_impl; }; +} // End of namespace Sword25 + #endif |