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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_SCRIPT_H
#define SWORD25_SCRIPT_H
#include "common/array.h"
#include "common/str.h"
#include "sword25/kernel/common.h"
#include "sword25/kernel/service.h"
#include "sword25/kernel/persistable.h"
namespace Sword25 {
class Kernel;
class OutputPersistenceBlock;
class BS_InputPersistenceBlock;
class ScriptEngine : public Service, public Persistable {
public:
ScriptEngine(Kernel *KernelPtr) : Service(KernelPtr) {}
virtual ~ScriptEngine() {}
// -----------------------------------------------------------------------------
// This method must be implemented by the script engine
// -----------------------------------------------------------------------------
/**
* Initialises the scrip tengine. Returns true if successful, false otherwise.
*/
virtual bool init() = 0;
/**
* Loads a script file and executes it.
* @param FileName The script filename
*/
virtual bool executeFile(const Common::String &fileName) = 0;
/**
* Executes a specified script fragment
* @param Code String of script code
*/
virtual bool executeString(const Common::String &code) = 0;
/**
* Returns a pointer to the main object of the script engine
* Note: Using this method breaks the encapsulation of the language from the rest of the engine.
*/
virtual void *getScriptObject() = 0;
/**
* Makes the command line parameters for the script environment available
* Note: How the command line parameters will be used by scripts is dependant on the
* particular implementation.
* @param CommandLineParameters List containing the command line parameters
*/
virtual void setCommandLine(const Common::Array<Common::String> &commandLineParameters) = 0;
virtual bool persist(OutputPersistenceBlock &writer) = 0;
virtual bool unpersist(InputPersistenceBlock &reader) = 0;
};
} // End of namespace Sword25
#endif
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