1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TEENAGENT_ANIMATION_H
#define TEENAGENT_ANIMATION_H
#include "common/stream.h"
#include "teenagent/surface.h"
namespace TeenAgent {
class Animation {
public:
uint16 id, x, y;
bool loop, paused, ignore;
enum Type {kTypeLan, kTypeVaria, kTypeInventory};
Animation();
~Animation();
void load(Common::SeekableReadStream &, Type type = kTypeLan);
void free();
Surface *firstFrame();
Surface *currentFrame(int dt);
uint16 currentIndex() const { return index; }
void resetIndex() { index = 0; }
bool empty() const { return frames == NULL; }
void restart();
//uint16 width() const { return frames? frames[0].w: 0; }
//uint16 height() const { return frames? frames[0].h: 0; }
protected:
byte *data;
uint16 dataSize;
uint16 framesCount;
Surface *frames;
uint16 index;
};
} // End of namespace TeenAgent
#endif
|