aboutsummaryrefslogtreecommitdiff
path: root/engines/testbed/testbed.cpp
diff options
context:
space:
mode:
authorNeeraj Kumar2010-05-24 17:43:55 +0000
committerNeeraj Kumar2010-05-24 17:43:55 +0000
commitcbf491a7b847ba337c0e7d777d917b82b5a5e7b5 (patch)
tree4b778b1f47372bb14d138ba47fd6feb4925d16c0 /engines/testbed/testbed.cpp
parentbabf7ef44c2407cd52000684e3fa08aa63c8b462 (diff)
downloadscummvm-rg350-cbf491a7b847ba337c0e7d777d917b82b5a5e7b5.tar.gz
scummvm-rg350-cbf491a7b847ba337c0e7d777d917b82b5a5e7b5.tar.bz2
scummvm-rg350-cbf491a7b847ba337c0e7d777d917b82b5a5e7b5.zip
adding (missed) testbed to engines/, reverting TODO
svn-id: r49197
Diffstat (limited to 'engines/testbed/testbed.cpp')
-rw-r--r--engines/testbed/testbed.cpp83
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/testbed/testbed.cpp b/engines/testbed/testbed.cpp
new file mode 100644
index 0000000000..0d0e0c961c
--- /dev/null
+++ b/engines/testbed/testbed.cpp
@@ -0,0 +1,83 @@
+#include "common/scummsys.h"
+
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/debug-channels.h"
+#include "common/EventRecorder.h"
+#include "common/file.h"
+#include "common/fs.h"
+
+#include "engines/util.h"
+
+#include "testbed/testbed.h"
+
+namespace Quux {
+
+QuuxEngine::QuuxEngine(OSystem *syst)
+ : Engine(syst) {
+ // Put your engine in a sane state, but do nothing big yet;
+ // in particular, do not load data from files; rather, if you
+ // need to do such things, do them from init().
+
+ // Do not initialize graphics here
+
+ // However this is the place to specify all default directories
+ const Common::FSNode gameDataDir(ConfMan.get("path"));
+ SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
+
+ // Here is the right place to set up the engine specific debug levels
+ DebugMan.addDebugChannel(kQuuxDebugExample, "example", "this is just an example for a engine specific debug level");
+ DebugMan.addDebugChannel(kQuuxDebugExample2, "example2", "also an example");
+
+ // Don't forget to register your random source
+ g_eventRec.registerRandomSource(_rnd, "quux");
+
+ printf("QuuxEngine::QuuxEngine\n");
+}
+
+QuuxEngine::~QuuxEngine() {
+ // Dispose your resources here
+ printf("QuuxEngine::~QuuxEngine\n");
+
+ // Remove all of our debug levels here
+ DebugMan.clearAllDebugChannels();
+}
+
+Common::Error QuuxEngine::run() {
+ // Initialize graphics using following:
+ initGraphics(320, 200, false);
+
+ // You could use backend transactions directly as an alternative,
+ // but it isn't recommended, until you want to handle the error values
+ // from OSystem::endGFXTransaction yourself.
+ // This is just an example template:
+ //_system->beginGFXTransaction();
+ // // This setup the graphics mode according to users seetings
+ // initCommonGFX(false);
+ //
+ // // Specify dimensions of game graphics window.
+ // // In this example: 320x200
+ // _system->initSize(320, 200);
+ //FIXME: You really want to handle
+ //OSystem::kTransactionSizeChangeFailed here
+ //_system->endGFXTransaction();
+
+ // Create debugger console. It requires GFX to be initialized
+ _console = new Console(this);
+
+ // Additional setup.
+ printf("QuuxEngine::init\n");
+
+ // Your main even loop should be (invoked from) here.
+ printf("QuuxEngine::go: Hello, World!\n");
+
+ // This test will show up if -d1 and --debugflags=example are specified on the commandline
+ debugC(1, kQuuxDebugExample, "Example debug call");
+
+ // This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline
+ debugC(3, kQuuxDebugExample | kQuuxDebugExample2, "Example debug call two");
+
+ return Common::kNoError;
+}
+
+} // End of namespace Quux