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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef TINSEL_H
#define TINSEL_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/util.h"
#include "sound/mididrv.h"
#include "sound/mixer.h"
#include "engines/engine.h"
#include "tinsel/debugger.h"
#include "tinsel/graphics.h"
#include "tinsel/sound.h"
namespace Tinsel {
class MusicPlayer;
class SoundManager;
enum TinselGameID {
GID_DW1 = 0,
GID_DW2 = 1
};
enum TinselGameFeatures {
GF_DEMO = 1 << 0,
GF_CD = 1 << 1,
GF_FLOPPY = 1 << 2,
GF_SCNFILES = 1 << 3
};
enum TinselEngineVersion {
TINSEL_V1 = 1 << 0,
TINSEL_V2 = 1 << 1
};
struct TinselGameDescription;
enum TinselKeyDirection {
MSK_LEFT = 1, MSK_RIGHT = 2, MSK_UP = 4, MSK_DOWN = 8,
MSK_DIRECTION = MSK_LEFT | MSK_RIGHT | MSK_UP | MSK_DOWN
};
typedef bool (*KEYFPTR)(const Common::KeyState &);
class TinselEngine : public ::Engine {
int _gameId;
Common::KeyState _keyPressed;
Common::RandomSource _random;
Surface _screenSurface;
Common::Event _event;
Common::Point _mousePos;
uint8 _dosPlayerDir;
Console *_console;
protected:
int init();
int go();
public:
TinselEngine(OSystem *syst, const TinselGameDescription *gameDesc);
virtual ~TinselEngine();
int getGameId() {
return _gameId;
}
const TinselGameDescription *_gameDescription;
uint32 getGameID() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
uint16 getVersion() const;
Common::Platform getPlatform() const;
bool quitFlag;
SoundManager *_sound;
MusicPlayer *_music;
KEYFPTR _keyHandler;
private:
//MusicPlayer *_music;
int _musicVolume;
void NextGameCycle(void);
void CreateConstProcesses(void);
void RestartGame(void);
void RestartDrivers(void);
void ChopDrivers(void);
void KeyProcess(void);
public:
const Common::String getTargetName() const { return _targetName; }
Common::String getSavegamePattern() const;
Common::String getSavegameFilename(int16 saveNum) const;
Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; }
Surface &screen() { return _screenSurface; }
bool pollEvent();
Common::Event event() { return _event; }
Common::Point getMousePosition() const { return _mousePos; }
void setMousePosition(const Common::Point &pt) {
g_system->warpMouse(pt.x, pt.y);
_mousePos = pt;
}
void divertKeyInput(KEYFPTR fptr) { _keyHandler = fptr; }
int getRandomNumber(int maxNumber) { return _random.getRandomNumber(maxNumber); }
uint8 getKeyDirection() const { return _dosPlayerDir; }
};
// Global reference to the TinselEngine object
extern TinselEngine *_vm;
} // End of namespace Tinsel
#endif /* TINSEL_H */
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